Screenshot
Operation Crust Opening
Campaign: ChelteNam · Fri 18 Apr 2025
OPERATION RECORD // AFTER ACTION REPORT
Operation Summary
The dastardly French have made a sly, backroom deal to sell dairy centrafuges to the North Chelt government. To prevent them from using this technology to increase the intensity of fat in their cream, EGR is tasked with a search and recovery mission. Using helos to search the landscape, find the convoys carrying these centrafuges, secure the trucks, then recover them to any available US base.
Medals
Navy and Marine Corps Medal
Reason: AWARDED Star to their Navy and Marine Corps Medal (NMCM) for pinpointing the location of the key convoy and vectoring the platoon to an intercept during the mission to secure dairy centrifuges as part of Operation Crust Opening. (by Admin)
Navy and Marine Corps Commendation
Reason: AWARDED Navy and Marine Corps Commendation Medal with Combat V (NMCCM-V) for sweeping and clearing a halted convoy to allow the remainder of the platoon to manoeuvre, then maintaining suppressive fire on retreating elements of the enemy during Operation Crust Opening. SGT Mattock's actions prevented the enemy from reforming to counterattack while the mission objective was secured, and he maintaining his fire despite taking several severe wounds. (by Admin)
Navy and Marine Corps Commendation
Reason: AWARDED Navy and Marine Corps Commendation Medal with Combat V (NMCCM-V) for coordinating a fireteam assault on an enemy field gun, utilising her disturbingly detailed knowledge of long enemy tubes to predict its traversal speed. This allowed her team to manoeuvre suitably to allow a flank attack without coming under fire during unanticipated CSAR operations in Operation Crust Opening and allow the convoy to reach friendly territory successfully. (by Admin)
Air Medal
Reason: AWARDED Star to their Air Medal (AM) for distracting multiple enemy gun positions into firing on his aircraft to prevent them from being turned on the USMC elements during convoy intercepts as part of Operation Crust Opening. Lt Greensquare performed flight manoeuvres which must have been carefully calculated to be eye-catching as they certainly form no part of normal air combat manouvering, normal flight envelopes, or possibly even normality itself. (by Admin)
Commendations
Swept and cleared part of a convoy drawing enemy fire to allow EGR to maneuver then kept contact with withdrawing elements of the enemy allowing EGR to intercept and secure the Centrifuges, sustaining grievous wounds in the action.
Pvt Beltfed exemplified the finest values of the Corp in the closing stages of this vital operation. As part of a section tasked with CSARing a downed helo, Pvt Beltfed not only pinpointed the exact location of the foces that had downed it, but also calculated, based on her commendably indepth knowledge of the enemies direct fire anti-vehicle weaponry, that herself, myself, and HA Clapman could all run faster than it could traverse. This allowed us to formulate a simple plan to outflank the hostile position, de-crew the weapon, and clear the road for the convoy of captured vehicles led by SSgt Radical.
Dropped the infantry element of EGR several times accurately whilst under fire and then, whilst wounded, provided air cover and intel allowing the infantry to vector onto the enemy convoys. Without this the enemy cargos would have been unable to be intercepted and the centrifuges would now be with the enemy.
PFC Misstep made the most valiant attempt at a difficult landing in his loach when claled in for an urgent med-evac. The only thing standing between his highest efforts and complete success in his mission was an unfortunatel Cehlt grenade though the window. Additionally, he did an excellent spotting of convoys from the air.
When aircraft crashed Bungalow, isolated and with only casualties with him, secured the injured and treated them until contact re-established with EGR. In doing so saved at least two lives and allowed EGR to continue on mission.
Coordinated air and ground operations. Pinpointed location of key convoy and vectored EGR onto target. Underfire maintained pressure on key objective and led squad elements in attacking goal.
After Action Reports
Legacy AAR #1535
Hey Mom
Sorry it’s been so long since my last letter, but as I’m sure you can imagine, things can get real busy out here! We’ve got a day of rest though, so I figured it’s time to catch you up on events.
Well, some events, there’s some I can’t talk about, but that’s just the way of things I’m afraid. Like yesterday. I can’t say where we were, nor exactly what we were doing, but it seems like as good a place to start as any. The Colonel sent us out in a pair of helos to hunt for a number of convoys heading through the jungle to North Cheltnam. We needed to find them, stop them without destroying them, secure the cargo in the trucks, and get it back into US held territory safely. We started out with a Loach for scouting the jungle while the rest of us sat off the sides of a Huey to check the river crossings. The Loach did really well and spotted a convoy almost immediately, and fortunately we were close by the Huey so our response time was, if I do say so myself, impressive.
On the slip side that meant our pilot, a new Air Force Puke called Greensquare, didn’t have time to scout for a landing site, so we had to get our boots on the ground via the rappelling ropes, which I’ve had bad experiences with in the past. No such worries this time though, and as the Loach made a few passes on the convoy to slow them down we all scrambled through the undergrowth to intercept. I spotted a Cheltie taking aim at the Sarge, well, Staff I should call him now, as we have a regular sarge too now. I distracted him, the Cheltie, not Staff, with a hail of bullets, but he replied with a hail of his own and, well, let's just say that I’m still not the best shot in the unit. Either way though, he didn’t shoot Staff, and Staff shot him, so that’s a win for the Corps!
With the convoy stopped the truck was searched but nothing was found so we started to pull back and came under fire from either reinforcements or remnants of the convoy’s guards. Somewhere along the line I think the Loach was given the go-ahead to attack anything south of us, to try and blunt that counter attack while we boarded the Huey. It was very effective in that, but sadly there was a second truck spotted only after the attack run had blown it up. I’m not sure the Colonel would have been happy with us if that had been the only convoy, but thankfully there were more, so we got a chance to redeem ourselves.
Back up in the air we went hunting again. I’ve recently been issued with binoculars, so I tried using those, but there’s too much movement. We took sporadic ground contact, but nothing too serious until the second convoy was sighted. I’d love to give you a detailed account of what happened next, but the ground fire from the convoy hit me and I blacked out.
Apparently they hit Greensquare too, but not so badly so with a medic working on him in the air he managed to get the Huey down so the squad could attack. Not an easy feat, but before you start to think he might come out of this looking good, he then pulled a typical Air Force move. Once the Huey was on the ground the squad went to go hit the convoy, the medic in the Huey went with them, and the medic in the Loach landed to take care of me. Soon enough I was back in the land of the living, and the Loach lands to pick up the medic. Now though, the squad is too far away to pick up on the normal radios, and only myself and the helos have the longer range ones. I move to the top of a small hill to try and get a better range to contact Staff or Sarge, and Greensquare just takes off, abandoning me in the middle of hostile territory with very little idea where we were! Mr Scatter Sir would never do that.
I might have muttered something to Darkon involving his bloodline for the next seven generations, but then I see him stack the huey into a tree and go down in a fireball, so I felt a little guilty and called in the Loach as I sprinted to the ridge he’d crashed on.
Still no contact with the squad, and no idea on how the convoy situation was going, but I got him clear of the wreckage and Bungalow went to work. Next thing we know there’s a Cheltie attack on us and we’re dragging him out of spicy smoke. Don’t ask. The Loach comes down for an emergency medevac to get him to a field hospital, and I have a brief moment where I realise that there’s the pilot, the medic, the patient, and me, but only 3 seats. Figuring I was toast I say nothing as it comes into land, but then the maths was made somewhat arbitrary as some form of explosive hits the cockpit and it crashes, taking me out with it.
Somehow, and I do not know how, Bungalow managed to protect himself and stay up. Darkon must have protected him I guess. With three patients he somehow gets two of us up in time to hear very broken comms from the squad. We have no clue where they are, but the smoke pillars from two burning helos give them something to aim for and they arrive just as the Cheltie that took out the loach decides he wants another go. This time, it didn’t end well for him. I think all I added to the effort was firing enough bullets in his general direction that the arriving marines could then put down fire that was actually effective, but I’ll take it.
They’d taken out the second convoy with no joy on what we were looking for, and had only a station wagon for transport, so I radioed for extract and we got a new helo, a Seahorse this time, sent to us at the village just to our north. A hostile village mind, and I ended up having a fire fight with a guy through boxes of fruit on a market stall. It was like some weird, messed up action movie. Eventually though we all got in the helo and it was back to convoy hunting.
Thankfully, the third one we found had what we were looking for, but as is their want, Cheltie did their best to make it as hard for us as possible. This convoy we spotted in good time, and were able to set down well ahead of it on the road to prepare an ambush. Unfortunately, as we had seen them from the helos, they had seen the helos, and stopped their advance. This led to us chilling out by some rocks for a while until it became apparent that they weren’t coming, and were instead going to have a go at shelling us with mortars. Moving to a treeline to get us out of view of their spotters we headed west, the general direction of the convoy, then south as we drew near to come at them over a hill that would shield us from them until the last moment.
It got messy real fast Mom. They had some sort of pickets out so the fighting was hard even before we got to a point where we could see the vehicles. Bullets were flying everywhere, but we were winning, slowly, but winning. I got inside a couple of vehicles to search and found nothing, but Wrench eventually found what we were looking for while the rest of us kept fighting. They fought hard, even when we had the convoy itself, but eventually we subdued them and could take stock.
The cargo we’d been sent to intercept couldn’t be taken by helo, I’m not sure if it didn’t fit, or was too delicate, but either way we had three captured vehicles to drive it all the way back to friendly territory, and the helo above to keep an eye out for us. Once we’d worked out where we could get to, that is. All our options were bad, with everywhere we wanted to get to on the wrong side of a large river, meaning we’d have to reach one of a very limited number of bridges, all perfect pinch points for hostile attacks. Assuming we made it that far at all!
Myself, Beltfed, and Clapman the medic had the lead vehicle, and I was navigator, which was going alright until we started getting reports from above of a large hostile blocking force, including a tank, at the very bridge we were heading for. It then got worse when one of the helos was shot down a short distance in front of us, and the other reported a large, direct firing gun pointing directly at a corner we were close to driving round.
As the lead vehicle we disembarked to go see if we could rescue the helo crew, and from the crash site we could see the reported gun. Clapman and Beltfed started picking off the gun’s crew and other infantry at the position (mine gun doesn’t have that reach) and then Beltfed noted that the gun was struggling to traverse (move sideways) with any speed, so we dropped as many Cheltie as we could at range, then dashed, sideways and forward, outflanking it and killing the last remaining crew before it could fire. Turns out there was a machine gunner hiding upslope too, but Wrench and Misstep had joined us by that point so he didn’t bother us for long.
The squad elements that were still with the trucks then came under attack, as those of us ahead spotted a large gun and spotter up on a hill above us. Orders got a bit chaotic as to which we were prioritising, but the vehicle team sorted themselves and we went for a run up a really very steep indeed him. I don’t think Air Force PT quite prepared Greensquare for that, but I guess he’s going to have to get used to it if he’s going to be down in the mud with us for a while. Misstep got up the top first and killed the gunner, I was a few paces behind and got the assistant.
After a quick sweep and clear we thought we had everyone and so I stopped to call in a resupply and immediately got hit from behind by someone we’d missed. I did at least manage to get the radio call out though, so the Boxcar was on its way. Now, I’m not sure if I’ve mentioned it, but of late the Boxcar pilots seem to be dropping our supplies real early. I give them coordinates, and try to take wind into account as best I can, but I can’t think of a single time in the last two months that they haven’t dropped early, yesterday included. I bet though, as soon as I start compensating for that in my coordinates, they’ll grow a pair and start dropping where I ask again.
We got the supplies though, patched everyone up, and started driving again, pulling up in cover a little before the descent down to the river to cross the bridge. We had nothing that could take out the tank that air had reported before they became ground, so Wrench started packing one of the escort vehicles with the remains of his explosives to see if we could find a way to ram it. Fortunately though, as we rounded the corners of the rocks on foot we heard the sounds of friendly forces assaulting the bridge, and were able to cross to safety once they’d secured the bridgehead on our side.
After that it was as relaxing a drive back to base as it can be, and a beer in the evening shade to unwind. Local beer, not proper American beer, but war is hard, and we all have to make sacrifices.
Give my love to everyone
Morse
Sorry it’s been so long since my last letter, but as I’m sure you can imagine, things can get real busy out here! We’ve got a day of rest though, so I figured it’s time to catch you up on events.
Well, some events, there’s some I can’t talk about, but that’s just the way of things I’m afraid. Like yesterday. I can’t say where we were, nor exactly what we were doing, but it seems like as good a place to start as any. The Colonel sent us out in a pair of helos to hunt for a number of convoys heading through the jungle to North Cheltnam. We needed to find them, stop them without destroying them, secure the cargo in the trucks, and get it back into US held territory safely. We started out with a Loach for scouting the jungle while the rest of us sat off the sides of a Huey to check the river crossings. The Loach did really well and spotted a convoy almost immediately, and fortunately we were close by the Huey so our response time was, if I do say so myself, impressive.
On the slip side that meant our pilot, a new Air Force Puke called Greensquare, didn’t have time to scout for a landing site, so we had to get our boots on the ground via the rappelling ropes, which I’ve had bad experiences with in the past. No such worries this time though, and as the Loach made a few passes on the convoy to slow them down we all scrambled through the undergrowth to intercept. I spotted a Cheltie taking aim at the Sarge, well, Staff I should call him now, as we have a regular sarge too now. I distracted him, the Cheltie, not Staff, with a hail of bullets, but he replied with a hail of his own and, well, let's just say that I’m still not the best shot in the unit. Either way though, he didn’t shoot Staff, and Staff shot him, so that’s a win for the Corps!
With the convoy stopped the truck was searched but nothing was found so we started to pull back and came under fire from either reinforcements or remnants of the convoy’s guards. Somewhere along the line I think the Loach was given the go-ahead to attack anything south of us, to try and blunt that counter attack while we boarded the Huey. It was very effective in that, but sadly there was a second truck spotted only after the attack run had blown it up. I’m not sure the Colonel would have been happy with us if that had been the only convoy, but thankfully there were more, so we got a chance to redeem ourselves.
Back up in the air we went hunting again. I’ve recently been issued with binoculars, so I tried using those, but there’s too much movement. We took sporadic ground contact, but nothing too serious until the second convoy was sighted. I’d love to give you a detailed account of what happened next, but the ground fire from the convoy hit me and I blacked out.
Apparently they hit Greensquare too, but not so badly so with a medic working on him in the air he managed to get the Huey down so the squad could attack. Not an easy feat, but before you start to think he might come out of this looking good, he then pulled a typical Air Force move. Once the Huey was on the ground the squad went to go hit the convoy, the medic in the Huey went with them, and the medic in the Loach landed to take care of me. Soon enough I was back in the land of the living, and the Loach lands to pick up the medic. Now though, the squad is too far away to pick up on the normal radios, and only myself and the helos have the longer range ones. I move to the top of a small hill to try and get a better range to contact Staff or Sarge, and Greensquare just takes off, abandoning me in the middle of hostile territory with very little idea where we were! Mr Scatter Sir would never do that.
I might have muttered something to Darkon involving his bloodline for the next seven generations, but then I see him stack the huey into a tree and go down in a fireball, so I felt a little guilty and called in the Loach as I sprinted to the ridge he’d crashed on.
Still no contact with the squad, and no idea on how the convoy situation was going, but I got him clear of the wreckage and Bungalow went to work. Next thing we know there’s a Cheltie attack on us and we’re dragging him out of spicy smoke. Don’t ask. The Loach comes down for an emergency medevac to get him to a field hospital, and I have a brief moment where I realise that there’s the pilot, the medic, the patient, and me, but only 3 seats. Figuring I was toast I say nothing as it comes into land, but then the maths was made somewhat arbitrary as some form of explosive hits the cockpit and it crashes, taking me out with it.
Somehow, and I do not know how, Bungalow managed to protect himself and stay up. Darkon must have protected him I guess. With three patients he somehow gets two of us up in time to hear very broken comms from the squad. We have no clue where they are, but the smoke pillars from two burning helos give them something to aim for and they arrive just as the Cheltie that took out the loach decides he wants another go. This time, it didn’t end well for him. I think all I added to the effort was firing enough bullets in his general direction that the arriving marines could then put down fire that was actually effective, but I’ll take it.
They’d taken out the second convoy with no joy on what we were looking for, and had only a station wagon for transport, so I radioed for extract and we got a new helo, a Seahorse this time, sent to us at the village just to our north. A hostile village mind, and I ended up having a fire fight with a guy through boxes of fruit on a market stall. It was like some weird, messed up action movie. Eventually though we all got in the helo and it was back to convoy hunting.
Thankfully, the third one we found had what we were looking for, but as is their want, Cheltie did their best to make it as hard for us as possible. This convoy we spotted in good time, and were able to set down well ahead of it on the road to prepare an ambush. Unfortunately, as we had seen them from the helos, they had seen the helos, and stopped their advance. This led to us chilling out by some rocks for a while until it became apparent that they weren’t coming, and were instead going to have a go at shelling us with mortars. Moving to a treeline to get us out of view of their spotters we headed west, the general direction of the convoy, then south as we drew near to come at them over a hill that would shield us from them until the last moment.
It got messy real fast Mom. They had some sort of pickets out so the fighting was hard even before we got to a point where we could see the vehicles. Bullets were flying everywhere, but we were winning, slowly, but winning. I got inside a couple of vehicles to search and found nothing, but Wrench eventually found what we were looking for while the rest of us kept fighting. They fought hard, even when we had the convoy itself, but eventually we subdued them and could take stock.
The cargo we’d been sent to intercept couldn’t be taken by helo, I’m not sure if it didn’t fit, or was too delicate, but either way we had three captured vehicles to drive it all the way back to friendly territory, and the helo above to keep an eye out for us. Once we’d worked out where we could get to, that is. All our options were bad, with everywhere we wanted to get to on the wrong side of a large river, meaning we’d have to reach one of a very limited number of bridges, all perfect pinch points for hostile attacks. Assuming we made it that far at all!
Myself, Beltfed, and Clapman the medic had the lead vehicle, and I was navigator, which was going alright until we started getting reports from above of a large hostile blocking force, including a tank, at the very bridge we were heading for. It then got worse when one of the helos was shot down a short distance in front of us, and the other reported a large, direct firing gun pointing directly at a corner we were close to driving round.
As the lead vehicle we disembarked to go see if we could rescue the helo crew, and from the crash site we could see the reported gun. Clapman and Beltfed started picking off the gun’s crew and other infantry at the position (mine gun doesn’t have that reach) and then Beltfed noted that the gun was struggling to traverse (move sideways) with any speed, so we dropped as many Cheltie as we could at range, then dashed, sideways and forward, outflanking it and killing the last remaining crew before it could fire. Turns out there was a machine gunner hiding upslope too, but Wrench and Misstep had joined us by that point so he didn’t bother us for long.
The squad elements that were still with the trucks then came under attack, as those of us ahead spotted a large gun and spotter up on a hill above us. Orders got a bit chaotic as to which we were prioritising, but the vehicle team sorted themselves and we went for a run up a really very steep indeed him. I don’t think Air Force PT quite prepared Greensquare for that, but I guess he’s going to have to get used to it if he’s going to be down in the mud with us for a while. Misstep got up the top first and killed the gunner, I was a few paces behind and got the assistant.
After a quick sweep and clear we thought we had everyone and so I stopped to call in a resupply and immediately got hit from behind by someone we’d missed. I did at least manage to get the radio call out though, so the Boxcar was on its way. Now, I’m not sure if I’ve mentioned it, but of late the Boxcar pilots seem to be dropping our supplies real early. I give them coordinates, and try to take wind into account as best I can, but I can’t think of a single time in the last two months that they haven’t dropped early, yesterday included. I bet though, as soon as I start compensating for that in my coordinates, they’ll grow a pair and start dropping where I ask again.
We got the supplies though, patched everyone up, and started driving again, pulling up in cover a little before the descent down to the river to cross the bridge. We had nothing that could take out the tank that air had reported before they became ground, so Wrench started packing one of the escort vehicles with the remains of his explosives to see if we could find a way to ram it. Fortunately though, as we rounded the corners of the rocks on foot we heard the sounds of friendly forces assaulting the bridge, and were able to cross to safety once they’d secured the bridgehead on our side.
After that it was as relaxing a drive back to base as it can be, and a beer in the evening shade to unwind. Local beer, not proper American beer, but war is hard, and we all have to make sacrifices.
Give my love to everyone
Morse
Participants
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Ungrouped
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Col SunrayHQ Staff
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Maj ScatterForward Air Controller
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Capt PainindeasCommand
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1Lt GreensquareForward Air Controller
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2ndLt NieugoyPlatoon Leader
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CMSgt KentParajumper
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1stSgt SoddemCommand
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SSgt RadicalPlatoon SNCO
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Sgt MattockSection NCO
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Cpl DiscoLAT Rifleman
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Cpl MorseRadio Operator
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Cpl SlumpLAT Rifleman
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PO3 BungalowMedic
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LCpl DeezRadio Operator
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LCpl SnapshotCombat Photographer
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LCpl ZaytsevMarksman
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SM ClapmanMedic
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PFC AvalancheGrenadier
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PFC BaconLAT Rifleman
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PFC ChonkGrenadier
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PFC DeadmeatLAT Rifleman
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PFC FirsttryAT Gunner
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PFC GucciLAT Rifleman
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PFC HosepipeAutorifleman
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PFC MisstepPointman
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SA BloodbathMedic
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SA JCBEngineer
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SA TransplantMedic
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SA WrenchEngineer
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Pvt BeltfedHeavy Gunner
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Pvt BoomstickGrenadier
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Pvt BrownbreadLAT Rifleman
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Pvt BurgerboyLAT Rifleman
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Pvt CatastrophePointman
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Pvt CornponeLAT Rifleman
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Pvt DetroitLAT Rifleman
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Pvt FarmboyLAT Rifleman
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Pvt ProbableGrenadier
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Pvt SurfsupLAT Rifleman
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Pvt TripwirePointman
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KIA
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Maj ChapsChaplain
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Capt PointerPlatoon Leader
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2ndLt ShadesPlatoon Leader
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GySgt WardaddyPlatoon SNCO
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Sgt DropbearPlatoon SNCO
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SSgt FuryHeavy Gunner
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SSgt SaucemanSection NCO
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SSgt SpudLAT Rifleman
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PO2 SeabyConstructionman
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Sgt KnievelPilot
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Sgt PhonesRadio Operator
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Sgt SonicMortar Operator
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Sgt TweakerSection NCO
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Cpl BanditVehicle Commander
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Cpl HaywireAT Gunner
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Cpl KiwiLRRP Rifleman
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Cpl OverkillLAT Rifleman
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Cpl SnowmanVehicle Commander
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CPL TonkGrenadier
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Ha Si Nhat MorrisTranslator
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LCpl BruceRifleman
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LCpl HowzatGrenadier
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LCpl MaloneMarksman
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PO3 CraterSapper
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PO3 GirderConstructionman
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PO3 LupusMedic
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A1C SnuffyParajumper
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LCpl BagpipeAT Gunner
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LCpl BroadsideMarksman
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LCpl ChaosHeavy Gunner
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LCpl FlareGrenadier
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LCpl JazzRadio Operator
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LCpl YorkScout
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SM BenzoMedic
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SM ButcherMedic
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SM HitchcockMedic
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SM HollidayMedic
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SM HowserMedic
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SM MashMedic
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SM RDXConstructionman
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SM TorpexConstructionman
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SM TylenolMedic
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PFC BlunderbussAT Gunner
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PFC BuzzsawHeavy Gunner
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PFC ClaymoreAT Gunner
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PFC GoatHeavy Gunner
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PFC GoGoGrenadier
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PFC HammerAT Gunner
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PFC JauvertLAT Rifleman
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PFC JumpLAT Rifleman
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PFC LeroyLAT Rifleman
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PFC MachineHeavy Gunner
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PFC MaximAutorifleman
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PFC PyroGrenadier
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PFC RainGrenadier
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PFC RattleHeavy Gunner
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PFC RedeyeLAT Rifleman
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PFC SnakeScout
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PFC SpoonLAT Rifleman
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PFC SpraynprayHeavy Gunner
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PFC SqueezeLAT Rifleman
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PFC TargetLAT Rifleman
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PFC TorrentHeavy Gunner
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PFC TreadwellPointman
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PFC TrebGrenadier
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PFC TribecaLAT Rifleman
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SA CutterMedic
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Mne DiggerLRRP Rifleman
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Pvt CrashAT Gunner
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Pvt DumptruckGrenadier
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Pvt FungLAT Rifleman
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Pvt GatorLAT Rifleman
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Pvt GodrodAT Gunner
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Pvt NovelLAT Rifleman
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Pvt ThunderGrenadier
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Pvt VazAutorifleman
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Pvt ZipAutorifleman
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MIA
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RIF
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1stLt HavercruftPlatoon Leader
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1stSgt RockPlatoon SNCO
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CPO PatchesMedic
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SSgt GrymPlatoon SNCO
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Cpl Berko AmboMedic
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Cpl GumbiesPatrolman
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Cpl Turbo DunnyAutorifleman
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PO2 BunkerConstructionman
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Sgt TablesMortar Operator
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Sgt TracksVehicle Commander
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Cpl HollowpointMarksman
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Cpl PriestSniper
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Cpl ShrapGrenadier
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Cpl TelexRadio Operator
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Ha Si Nhat MarvinTranslator
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LCpl CoathangerDigger/Engineer
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PO3 FrankensteinMedic
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SrA WilburRadio Operator
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LCpl BlitzGrenadier
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LCpl LightningAutorifleman
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LCpl RipperHeavy Gunner
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PFC CandidCombat Photographer
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PFC CutoutMarksman
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PFC GibLAT Rifleman
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PFC HailmaryHeavy Gunner
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PFC PotaufeuLAT Rifleman
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PFC PotshotMarksman
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PFC TomcatLAT Rifleman
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PFC TubularAT Gunner
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PFC VolcanoGrenadier
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SA Nine One OneMedic
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SA PlugholeMedic
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SA TrencherConstructionman
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Pvt BostonLAT Rifleman
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Pvt Fung JrLAT Rifleman
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Pvt GoldsteinGatling Gunner
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Pvt KeyholeSniper
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Pvt LeFreakLAT Rifleman
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Pvt NightlightMarksman
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Pvt Redeye JrLAT Rifleman
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