Screenshot
Operation Lone Yoga
Campaign: ChelteNam · Fri 4 Oct 2024
OPERATION RECORD // AFTER ACTION REPORT
Operation Summary
Blow up the remaining caches.
Deaths
Hitchcock
Medals
Navy and Marine Corps Commendation
Reason: AWARDED Star to their Navy and Marine Corps Commendation Medal with Combat V (NMCCM-V) for leading a successful river crossing into a defended close quarters combat and succesfully destroying enemy supply caches during Operation Lone Yoga. (by Admin)
Mentioned in Despatches
Reason: POSTHUMOUSLY AWARDED Mention in Dispatches (MID) for singlehandedly holding a flank against a heavy enemy attack, putting down weight of fire and creating enough casualties that the envelopment was delayed long enough for the platoon to reconsolidate behind him and manoeuvre to counter the threat during a close combat in a reeded area during Operation Lone Yoga. (by Admin)
Noted on File
Reason: AWARDED Marine Aerial Navigator Badge (MANB) for only getting lost once during the hunt for remaining weapons caches in Operation Lone Yoga. (by Admin)
Vietnam Service Medal
Vietnam Campaign Medal
National Defense Service Medal
Commendations
With the sudden baby related departure of the LT, SSgt Radical provided solid and exemplar leadership to the remaining team. This enabled them to complete the mission and destroy the remaining caches.
Excellent medicing for her first time out in the field. Kept cycling through patients, and keeping command informed of patient status.
Successfully coordinated his fire team through adverse terrain, providing a blocking force to a superior sized enemy push when Blue team was rendered combat ineffective. Sustained numerous injuries in maintaining momentum of the sweep and clear operation.
During a particularly close Chelt counter attack through a reeded area, Goat singlehandedly held a flank, putting down weight of fire and creating enough casualties that the envelopment was delayed long enough for EGR to reposition and meet the threat. Goat did not quit his position nor leave his wounded team mates, but instead held and even pushed forward to meet the advancing enemy.
In her duties helping co-ordinate the fire team Morse several times put herself into harms way to ensure the cages were destroyed. Due to her control of air assets the enemy defensive force guarding the second cache were swept away in a hail of precision bombing and gun runs allowing th crossing of EGR to the previous enemy held island to happen with almost no opposition. Morse led this crossing engaging the remaining defenders in point blank firefights and returning to the island later to ensure the cache's destruction.
After Action Reports
Legacy AAR #1288
Hey Mom
How is everyone keeping? We’ve got a new photog with us at the moment from the Leatherneck magazine, and she said she’s going to do a write up of our latest mission, so I’ll try and get a copy to send to you when it gets published!
The mission itself was the remaining two caches from my last letter. I was hoping they’d both be like the first one, a nice short walk up a hill, a small fight, and then onwards, but it was not to be. The first one initially looked like it was on top of a hill, but as we found out, quite painfully, some hills are hollow, and the cache was actually inside a cave at the base. We landed to the south of the hill itself though, and climbed up the side opposite to where we thought the supplies were. There was a small hostile contingent near the hilltop, but we cleared them out without too much difficulty. We then started searching from the top down to towards the north, where the map showed some rocks with a steep drop at their edge.
Turns out those exposed rocks were the roof of the cave I mentioned earlier, and to defend the position the Chelt had put a big AA gun on top of the rocks. Sadly, that gun could turn round and shoot at us too, so we got pinned down behind some pretty impressive trees while we tried to pull back and come at the area from another angle. It wasn’t to be though, as we couldn’t move from behind the trees without getting spotted. Fortunately, we’d been given a small flight of South Chelt air force to help us with this sort of situation. Unfortunately we were much closer than we’d’ve liked, and Mr Scatter Sir wasn’t with us to talk them in properly. Since I have the radio, that became my job, and while I’ve listened to others doing it before I’m not exactly great at how to do it correctly. We got their bombs on the target though, so I guess it can’t have been that bad.
We regrouped at the top of the rocks, let the medics patch people up, then Yellow went one way and Blue to other to try and hunt for the crates we still thought were up with us on the hillside. I’m not sure exactly how Yellow got down to the bottom of the rocks as I was on Blue’s side, but as soon as we started heading down the side it was clear that there was strong resistance below. We weren’t able to pull back and come in as a cohesive force and for a while I wasn’t sure if we’d actually manage to breach the defences, but after a bloody firefight we cleared the area in front of the caves.
This gave us a brief respite, in the loosest sense of the word. In the cave mouth were some magnificent carved steps leading up into the rock. There were clearly still Chelt inside, and our heavy gunners had a hell of a time keeping them suppressed while the rest of us scrambled to get ourselves combat effective again. The final push ended up being me and Chaos, one of the said heavy gunners, with a couple of others not too far behind us. When we finally win this war I’d love to come back to that cave and admire the ruins they were squatting in, they were beautiful, and I can only imagine what they were like before they fell into disrepair and were disrespected by the enemy.
From what others have said there were still a few stragglers outside the cave giving our medics a hard time as they tried to pick up the squad, but true marine grit won through and we used the shelter of the rocks to gather ourselves back up, give aid to the wounded, and prepare ourselves to leave. I also called in a resupply as we were all low on just about everything, but unfortunately the wind was against us, and it ended up being blown up onto the top of the hill above the cliffs, and we didn’t have time to go find them as more North Chelt were starting to push up towards us along a nearby road.
They rolled up a BTR, which is a type of armoured vehicle that definitely isn’t a tank. We destroyed it, but I’m not sure how, as I was busy on the radio. I even had to repeat part of one of my messages as Command at the other end of it could only hear the explosions. It was a useful radio call though, as it turns out we couldn’t use the LZ we’d planned to, and had to proceed in an entirely different direction instead. We were less than a click away though, so it turned into a short yomp through the jungle to the helicopters. Thankfully, they had supplies with them too, so we refilled our pockets as they took us to the final cache.
There were significantly fewer cliffs this time, as we landed in a small village by a river that was running north west to south east, with a significant local road on the southern bank. Our best intel said the supplies were on the north bank. We started out in light tree cover with the river to our left. It quickly opened out into reed beds, which are perfect for Chelt to ambush us from, and indeed, it didn’t take them long before they started firing on us from spider holes. I ended up in a reload fight with one of them, but thankfully I won and got him before he could bring his rifle back round to bear. We thought that was it, but as the last of Blue were leaving the reeds, one of them set off a seamine that had been hidden there and we had three casualties to go rescue. Not that we knew it was a seamine at the time, mind, but we found more later, so we assumed.
Stepping off again we immediately entered the line of fire of a big enemy gun that was somewhere in the reed beds on the other bank. It put a lot of bullets towards us, but didn’t seem to hit much, so I reckon they knew roughly where we were, but couldn’t see us in the same way that we couldn’t see it. Thankfully, we still had the South Chelt air with us and so I got on the radio and got them to destroy it for us so we could move on. I never did see the vehicle, but I saw the fireball it made when they hit it, so I guess that’s good enough. It was about this point that we found the other seamines, although this time they were actually in the river, which is still much further inland than we’d expect to find them, but I guess they were at least wet.
We took sporadic contact for a bit but kept moving, even when a guy appeared out of the reeds and tried to hit us with the hot end of a flamethrower. I think the photographer was closest, but I don’t think they had their camera up at the time, so I doubt there’s a decent picture of it. I don’t think she got a picture of the herd of water buffalo either. She did get photos of the island we found though. Well, she got photos of Wombat Flight putting down some hurt on it.
I should probably clarify that we told the air force to hit it because it was held by the enemy, and turned out to be the location of their last supplies.
Once they’d done their thing we wadded across to check it out. A few of them survived the air assault so we mopped them up, then destroyed the crates of equipment we found. As is often the case, given this was a Chelt position, their local artillery squads knew where it was, so they lobbed a bunch of mortar shells at us. Once those had all exploded we stayed only long enough to confirm the destruction of the cache then hightailed it back towards the LZ to get out of there.
The run back was relatively quiet, but we hit some resistance as we approached the village again. Both helicopters had to lift due to the strength of incoming fire, with one being forced to land due to the damage. The other didn’t go far, and so we fought a fighting withdrawal to the south until we could all get aboard and head back to base.
So that was all four caches taken out, and this time no one got sick!
I’ll write again when I can, and as I said, I’ll try and get a copy of that magazine article for you. I think Uncle Theo would get a kick out of reading it.
Stay safe
Morse
How is everyone keeping? We’ve got a new photog with us at the moment from the Leatherneck magazine, and she said she’s going to do a write up of our latest mission, so I’ll try and get a copy to send to you when it gets published!
The mission itself was the remaining two caches from my last letter. I was hoping they’d both be like the first one, a nice short walk up a hill, a small fight, and then onwards, but it was not to be. The first one initially looked like it was on top of a hill, but as we found out, quite painfully, some hills are hollow, and the cache was actually inside a cave at the base. We landed to the south of the hill itself though, and climbed up the side opposite to where we thought the supplies were. There was a small hostile contingent near the hilltop, but we cleared them out without too much difficulty. We then started searching from the top down to towards the north, where the map showed some rocks with a steep drop at their edge.
Turns out those exposed rocks were the roof of the cave I mentioned earlier, and to defend the position the Chelt had put a big AA gun on top of the rocks. Sadly, that gun could turn round and shoot at us too, so we got pinned down behind some pretty impressive trees while we tried to pull back and come at the area from another angle. It wasn’t to be though, as we couldn’t move from behind the trees without getting spotted. Fortunately, we’d been given a small flight of South Chelt air force to help us with this sort of situation. Unfortunately we were much closer than we’d’ve liked, and Mr Scatter Sir wasn’t with us to talk them in properly. Since I have the radio, that became my job, and while I’ve listened to others doing it before I’m not exactly great at how to do it correctly. We got their bombs on the target though, so I guess it can’t have been that bad.
We regrouped at the top of the rocks, let the medics patch people up, then Yellow went one way and Blue to other to try and hunt for the crates we still thought were up with us on the hillside. I’m not sure exactly how Yellow got down to the bottom of the rocks as I was on Blue’s side, but as soon as we started heading down the side it was clear that there was strong resistance below. We weren’t able to pull back and come in as a cohesive force and for a while I wasn’t sure if we’d actually manage to breach the defences, but after a bloody firefight we cleared the area in front of the caves.
This gave us a brief respite, in the loosest sense of the word. In the cave mouth were some magnificent carved steps leading up into the rock. There were clearly still Chelt inside, and our heavy gunners had a hell of a time keeping them suppressed while the rest of us scrambled to get ourselves combat effective again. The final push ended up being me and Chaos, one of the said heavy gunners, with a couple of others not too far behind us. When we finally win this war I’d love to come back to that cave and admire the ruins they were squatting in, they were beautiful, and I can only imagine what they were like before they fell into disrepair and were disrespected by the enemy.
From what others have said there were still a few stragglers outside the cave giving our medics a hard time as they tried to pick up the squad, but true marine grit won through and we used the shelter of the rocks to gather ourselves back up, give aid to the wounded, and prepare ourselves to leave. I also called in a resupply as we were all low on just about everything, but unfortunately the wind was against us, and it ended up being blown up onto the top of the hill above the cliffs, and we didn’t have time to go find them as more North Chelt were starting to push up towards us along a nearby road.
They rolled up a BTR, which is a type of armoured vehicle that definitely isn’t a tank. We destroyed it, but I’m not sure how, as I was busy on the radio. I even had to repeat part of one of my messages as Command at the other end of it could only hear the explosions. It was a useful radio call though, as it turns out we couldn’t use the LZ we’d planned to, and had to proceed in an entirely different direction instead. We were less than a click away though, so it turned into a short yomp through the jungle to the helicopters. Thankfully, they had supplies with them too, so we refilled our pockets as they took us to the final cache.
There were significantly fewer cliffs this time, as we landed in a small village by a river that was running north west to south east, with a significant local road on the southern bank. Our best intel said the supplies were on the north bank. We started out in light tree cover with the river to our left. It quickly opened out into reed beds, which are perfect for Chelt to ambush us from, and indeed, it didn’t take them long before they started firing on us from spider holes. I ended up in a reload fight with one of them, but thankfully I won and got him before he could bring his rifle back round to bear. We thought that was it, but as the last of Blue were leaving the reeds, one of them set off a seamine that had been hidden there and we had three casualties to go rescue. Not that we knew it was a seamine at the time, mind, but we found more later, so we assumed.
Stepping off again we immediately entered the line of fire of a big enemy gun that was somewhere in the reed beds on the other bank. It put a lot of bullets towards us, but didn’t seem to hit much, so I reckon they knew roughly where we were, but couldn’t see us in the same way that we couldn’t see it. Thankfully, we still had the South Chelt air with us and so I got on the radio and got them to destroy it for us so we could move on. I never did see the vehicle, but I saw the fireball it made when they hit it, so I guess that’s good enough. It was about this point that we found the other seamines, although this time they were actually in the river, which is still much further inland than we’d expect to find them, but I guess they were at least wet.
We took sporadic contact for a bit but kept moving, even when a guy appeared out of the reeds and tried to hit us with the hot end of a flamethrower. I think the photographer was closest, but I don’t think they had their camera up at the time, so I doubt there’s a decent picture of it. I don’t think she got a picture of the herd of water buffalo either. She did get photos of the island we found though. Well, she got photos of Wombat Flight putting down some hurt on it.
I should probably clarify that we told the air force to hit it because it was held by the enemy, and turned out to be the location of their last supplies.
Once they’d done their thing we wadded across to check it out. A few of them survived the air assault so we mopped them up, then destroyed the crates of equipment we found. As is often the case, given this was a Chelt position, their local artillery squads knew where it was, so they lobbed a bunch of mortar shells at us. Once those had all exploded we stayed only long enough to confirm the destruction of the cache then hightailed it back towards the LZ to get out of there.
The run back was relatively quiet, but we hit some resistance as we approached the village again. Both helicopters had to lift due to the strength of incoming fire, with one being forced to land due to the damage. The other didn’t go far, and so we fought a fighting withdrawal to the south until we could all get aboard and head back to base.
So that was all four caches taken out, and this time no one got sick!
I’ll write again when I can, and as I said, I’ll try and get a copy of that magazine article for you. I think Uncle Theo would get a kick out of reading it.
Stay safe
Morse
Participants
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Ungrouped
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Col SunrayHQ Staff
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Capt PainindeasCommand
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Capt ScatterForward Air Controller
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1stLt HavercruftPlatoon Leader
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CMSgt KentParajumper
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SSgt RadicalPlatoon SNCO
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Cpl MorseRadio Operator
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LCpl DeezRadio Operator
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LCpl DiscoLAT Rifleman
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LCpl SlumpLAT Rifleman
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LCpl SnapshotCombat Photographer
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LCpl ZaytsevMarksman
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SM BungalowMedic
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SM ClapmanMedic
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SM HitchcockMedic
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PFC AvalancheGrenadier
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PFC BaconLAT Rifleman
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PFC CandidCombat Photographer
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PFC ChaosHeavy Gunner
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PFC GoatHeavy Gunner
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PFC HosepipeAutorifleman
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PFC PotaufeuLAT Rifleman
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PFC TubularAT Gunner
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SA WrenchEngineer
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Pvt BurgerboyLAT Rifleman
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Pvt ChonkGrenadier
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Pvt DeadmeatLAT Rifleman
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Pvt FirsttryAT Gunner
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Pvt FungLAT Rifleman
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Pvt Fung JrLAT Rifleman
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Pvt GucciLAT Rifleman
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Pvt MisstepPointman
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Pvt PotshotMarksman
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Pvt SpraynprayHeavy Gunner
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KIA
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Maj ChapsChaplain
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Capt PointerPlatoon Leader
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2ndLt ShadesPlatoon Leader
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GySgt WardaddyPlatoon SNCO
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Sgt DropbearPlatoon SNCO
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SSgt FuryHeavy Gunner
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SSgt SaucemanSection NCO
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SSgt SpudLAT Rifleman
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PO2 SeabyConstructionman
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Sgt KnievelPilot
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Sgt PhonesRadio Operator
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Sgt SonicMortar Operator
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Sgt TweakerSection NCO
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Cpl BanditVehicle Commander
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Cpl HaywireAT Gunner
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Cpl KiwiLRRP Rifleman
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Cpl OverkillLAT Rifleman
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Cpl SnowmanVehicle Commander
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CPL TonkGrenadier
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Ha Si Nhat MorrisTranslator
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LCpl BruceRifleman
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LCpl HowzatGrenadier
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LCpl MaloneMarksman
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PO3 CraterSapper
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PO3 GirderConstructionman
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PO3 LupusMedic
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A1C SnuffyParajumper
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LCpl BagpipeAT Gunner
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LCpl BroadsideMarksman
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LCpl FlareGrenadier
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LCpl JazzRadio Operator
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LCpl YorkScout
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SM BenzoMedic
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SM ButcherMedic
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SM HollidayMedic
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SM HowserMedic
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SM MashMedic
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SM RDXConstructionman
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SM TorpexConstructionman
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SM TylenolMedic
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PFC BlunderbussAT Gunner
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PFC BuzzsawHeavy Gunner
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PFC ClaymoreAT Gunner
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PFC GoGoGrenadier
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PFC HammerAT Gunner
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PFC JauvertLAT Rifleman
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PFC JumpLAT Rifleman
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PFC LeroyLAT Rifleman
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PFC MachineHeavy Gunner
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PFC MaximAutorifleman
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PFC PyroGrenadier
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PFC RainGrenadier
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PFC RattleHeavy Gunner
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PFC RedeyeLAT Rifleman
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PFC SnakeScout
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PFC SpoonLAT Rifleman
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PFC SqueezeLAT Rifleman
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PFC TargetLAT Rifleman
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PFC TorrentHeavy Gunner
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PFC TreadwellPointman
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PFC TrebGrenadier
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PFC TribecaLAT Rifleman
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SA CutterMedic
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Mne DiggerLRRP Rifleman
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Pvt CrashAT Gunner
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Pvt GatorLAT Rifleman
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Pvt NovelLAT Rifleman
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Pvt ThunderGrenadier
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Pvt VazAutorifleman
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Pvt ZipAutorifleman
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MIA
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RIF
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1stSgt RockPlatoon SNCO
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CPO PatchesMedic
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SSgt GrymPlatoon SNCO
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Cpl Berko AmboMedic
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Cpl GumbiesPatrolman
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Cpl Turbo DunnyAutorifleman
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PO2 BunkerConstructionman
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Sgt TablesMortar Operator
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Sgt TracksVehicle Commander
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Cpl HollowpointMarksman
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Cpl PriestSniper
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Cpl ShrapGrenadier
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Cpl TelexRadio Operator
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Ha Si Nhat MarvinTranslator
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LCpl CoathangerDigger/Engineer
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PO3 FrankensteinMedic
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SrA WilburRadio Operator
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LCpl BlitzGrenadier
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LCpl LightningAutorifleman
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LCpl RipperHeavy Gunner
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PFC CutoutMarksman
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PFC GibLAT Rifleman
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PFC HailmaryHeavy Gunner
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PFC TomcatLAT Rifleman
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PFC VolcanoGrenadier
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SA Nine One OneMedic
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SA PlugholeMedic
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SA TrencherConstructionman
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Pvt BostonLAT Rifleman
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Pvt GoldsteinGatling Gunner
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Pvt KeyholeSniper
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Pvt NightlightMarksman
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Pvt Redeye JrLAT Rifleman
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