Screenshot
Operation Taking Seep
Campaign: ChelteNam · Fri 9 Aug 2024
OPERATION RECORD // AFTER ACTION REPORT
Operation Summary
Endgame Red are tasked with helping convince a high ranking North Chelt to turncoat and pass information to the forces of freedom. To do this he needs to be reassured that should things go poorly he can be extracted safely. Proving the quality of the American Forces the squad is sent deep into Hanoi to steal items from hostile held buildings to present to him. Tonight: some Milk Tray, and a bunch of flowers!
Medals
Mentioned in Despatches
Reason: POSTHUMOUSLY AWARDED Mention in Dispatches (MID) for spotting and reacting quickly to eliminate enemy sentries, preventing the platoon from being detected during the infiltration of Hanoi during Operation Taking Seep. (by Admin)
Navy and Marine Corps Commendation
Reason: POSTHUMOUSLY AWARDED Star to their Navy and Marine Corps Commendation Medal with Combat V (NMCCM-V) for leading and organising silent assaults on enemy positions without giving away his squad's presence, and this quick thinking at critical moments during the stealth operation allowed the platoon to achieve its objective securing the vital assets during Operation Taking Seep. (by Admin)
Navy and Marine Corps Medal
Reason: AWARDED Star to his Navy and Marine Corps Medal (NMCM) for observation and reconnaissance skills during the stealth mission to infiltrate the outskirts of the North Cheltenamese capital, frequently noticing hidden checkpoints and patrol routes as part of Operation Taking Seep. (by Admin)
Mentioned in Despatches
Reason: AWARDED Mention in Dispatches (MID) for stealthy reconnaissance of the manoeuvre route at risk to his own discovery, allowing the platoon to remain unconcealed and in cover and avoid multiple trapped areas during stealth operations in Hanoi as part of Operation Taking Seep. (by Admin)
Commendations
Providing intelligence and spotting of enemy concentrations and trapped areas, giving EGR critical information to use and allow them to maneuver and evade enemy patrols. Misstep allowed the squad to close with key objectives in a timely manner often putting himself at risk to gather intel and keep squad in cover.
Cpl Overkill, United States Marine Corps, distinguished himself with conspicuous gallantry as Sqaud Leader, 1st Platoon, Echo Company, 2nd Battalion, 1st Marines during Operation Taking Seep on 9 August 2024. With several Squad sized enemy picket lines defending a critical supply of Milk Tray, Cpl Overkill organized and executed a silent mass of fires on to each unit without giving away his own units presence. His quick thinking at the critical point of the stealth operation enabled Endgame Red to infiltrate and secure the Milk Tray sucessfully. The distinctive accomplishments of Cpl Overkill reflect great credit upon himself, the United States Marine Corps, and the Department of Defense.
On several occasions Jump spotted and reacted quickly to ERG being discovered by enemy sentries and/or patrols. Her quick thinking and actions allowed these discoveries to be neutralised quickly before the alarm was raised. In doing so Jump kept the squad from being discovered and allowed the squad to move to key locations quickly and with minimal fuss.
His must be the elf eyes that Sarge keeps talking about, cos bugger me Colonel, but he's -so- good at spotting things
After Action Reports
Legacy AAR #1188
Hey Mom
Today the Colonel told us we were going to be ‘Operators’, so naturally, as an RTO, I got a little excited, but it turns out that’s not what he meant. Turns out there’s two types of operator, one of which I am, and one of which I very much am not. We achieved the mission goals and got everyone out though, so I guess I can’t have been too bad. I probably shouldn’t say exactly where we were, other than we were behind enemy lines working with some people we don’t normally see.
First off we struck out from our temporary base to go search a trip of warehouses for a specific item our irregular colleagues needed to help with the longer term war situation. We were given different guns for this, but I apparently can’t hit anything with them either, so it didn’t make much difference to me. Fortunately we didn’t have to use them much, and spent more time ducking behind embankments and round walls, than actually engaging the North Chelt forces.
We did have to shoot a couple of guards at the first warehouse, and we didn’t get lucky enough to have found the right one first, so we set off along the docks to number two. Dodging a few more hostile patrols we made it there safely, and thankfully construction standards were poor enough that we could see inside without even opening the door. I say fortunately, because it was full of sea mines, which is definitely not what we were sent to retrieve!
We then borrowed a sampan to get across the river to the third warehouse, where we once again met armed resistance. Fortunately there are marines in the squad who can effectively deal with that, and as the LT and I did a search inside we found the Milk Tray we’d been sent for. Getting back was a little hairy, as a patrol was coming up towards us, and then as we got back into the sampan a North Chelt patrol boat came up behind us. Thankfully we kept our cool and it sailed past us without incident. We got as close to our base as we could in that sampan, but eventually had to abandon it as the waters got too shallow for it to pass.
From there things went badly. We found a minefield in our path and had to turn towards an armoured vehicle and enemy patrol. Then the ruckus that caused meant they sent a helicopter after us and we had to run. Taking the long route round towards safety we came across another patrol boat, and got hit by heavy weapons from multiple sides at once. We did manage to pull back to safety though, eventually, and then spent a while lying very flat and very still near the top of a hill until things cooled down again. It took a while, but we did finally manage to sneak back through the patrols and slip safely into our base to deliver the package.
We paused for long enough to grab a few more rations and ammo and then set off again for our next mission. This time we were heading back to near where we’d had to abandon the sampan, but the minefield and the heightened patrols made the route more difficult than we’d’ve liked. There was a lot of running while crouched, which isn’t that great on the knees I must admit, but it’s definitely better than getting shot.
Dodging a few patrols, and fording the river to avoid patrols overlooking the bridges we crawled up behind some rocks until we could get a decent overview of the target buildings. Good job we did, and good job Tubular and the LT have good eyes, because they saw several armed groups loitering in the area. In order to not alert them all we snuck back round the rocks to get close to those by the bridge and took them out first. Quietly. Well, quietly for us. There might have been a molotov thrown, and a marine set on fire, but it worked, and their friends didn’t notice.
After a quick swim to put the flames out (don’t let Dad worry, I was right next to the water so it barely even scorched my uniform), we crept back round the rocks and did the same to the next group. I can’t lie, I didn’t even see those ones before the rest of the squad had already killed them, leaving us free to grab what we’d come for. Well, the helicopter did make things more complicated as it dropped off a load of elite commandos, so we didn’t have time to beat a slow and careful retreat.
Navigating in the dark is hard, but it was slightly easier as we could mostly just retrace our steps, all-be-it by a bit of a roundabout way, and I did at one point end up flat on my face beside a railway like, bleeding into the grass, trying desperately not to groan in pain as a patrol came within a few metres. Thankfully they neither saw nor heard me, and I got patched up again shortly after. Then it was a quick run north to create a distraction to get the commandos off our tail before sneaking back into the base camp for a well deserved rest.
Love to all
Morse
Today the Colonel told us we were going to be ‘Operators’, so naturally, as an RTO, I got a little excited, but it turns out that’s not what he meant. Turns out there’s two types of operator, one of which I am, and one of which I very much am not. We achieved the mission goals and got everyone out though, so I guess I can’t have been too bad. I probably shouldn’t say exactly where we were, other than we were behind enemy lines working with some people we don’t normally see.
First off we struck out from our temporary base to go search a trip of warehouses for a specific item our irregular colleagues needed to help with the longer term war situation. We were given different guns for this, but I apparently can’t hit anything with them either, so it didn’t make much difference to me. Fortunately we didn’t have to use them much, and spent more time ducking behind embankments and round walls, than actually engaging the North Chelt forces.
We did have to shoot a couple of guards at the first warehouse, and we didn’t get lucky enough to have found the right one first, so we set off along the docks to number two. Dodging a few more hostile patrols we made it there safely, and thankfully construction standards were poor enough that we could see inside without even opening the door. I say fortunately, because it was full of sea mines, which is definitely not what we were sent to retrieve!
We then borrowed a sampan to get across the river to the third warehouse, where we once again met armed resistance. Fortunately there are marines in the squad who can effectively deal with that, and as the LT and I did a search inside we found the Milk Tray we’d been sent for. Getting back was a little hairy, as a patrol was coming up towards us, and then as we got back into the sampan a North Chelt patrol boat came up behind us. Thankfully we kept our cool and it sailed past us without incident. We got as close to our base as we could in that sampan, but eventually had to abandon it as the waters got too shallow for it to pass.
From there things went badly. We found a minefield in our path and had to turn towards an armoured vehicle and enemy patrol. Then the ruckus that caused meant they sent a helicopter after us and we had to run. Taking the long route round towards safety we came across another patrol boat, and got hit by heavy weapons from multiple sides at once. We did manage to pull back to safety though, eventually, and then spent a while lying very flat and very still near the top of a hill until things cooled down again. It took a while, but we did finally manage to sneak back through the patrols and slip safely into our base to deliver the package.
We paused for long enough to grab a few more rations and ammo and then set off again for our next mission. This time we were heading back to near where we’d had to abandon the sampan, but the minefield and the heightened patrols made the route more difficult than we’d’ve liked. There was a lot of running while crouched, which isn’t that great on the knees I must admit, but it’s definitely better than getting shot.
Dodging a few patrols, and fording the river to avoid patrols overlooking the bridges we crawled up behind some rocks until we could get a decent overview of the target buildings. Good job we did, and good job Tubular and the LT have good eyes, because they saw several armed groups loitering in the area. In order to not alert them all we snuck back round the rocks to get close to those by the bridge and took them out first. Quietly. Well, quietly for us. There might have been a molotov thrown, and a marine set on fire, but it worked, and their friends didn’t notice.
After a quick swim to put the flames out (don’t let Dad worry, I was right next to the water so it barely even scorched my uniform), we crept back round the rocks and did the same to the next group. I can’t lie, I didn’t even see those ones before the rest of the squad had already killed them, leaving us free to grab what we’d come for. Well, the helicopter did make things more complicated as it dropped off a load of elite commandos, so we didn’t have time to beat a slow and careful retreat.
Navigating in the dark is hard, but it was slightly easier as we could mostly just retrace our steps, all-be-it by a bit of a roundabout way, and I did at one point end up flat on my face beside a railway like, bleeding into the grass, trying desperately not to groan in pain as a patrol came within a few metres. Thankfully they neither saw nor heard me, and I got patched up again shortly after. Then it was a quick run north to create a distraction to get the commandos off our tail before sneaking back into the base camp for a well deserved rest.
Love to all
Morse
Participants
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Ungrouped
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Col SunrayHQ Staff
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Capt PainindeasCommand
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Capt ScatterForward Air Controller
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1stLt HavercruftPlatoon Leader
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CMSgt KentParajumper
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SSgt RadicalPlatoon SNCO
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SSgt SaucemanSection NCO
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Cpl MorseRadio Operator
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Cpl OverkillLAT Rifleman
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LCpl DeezRadio Operator
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LCpl DiscoLAT Rifleman
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LCpl SlumpLAT Rifleman
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LCpl SnapshotCombat Photographer
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LCpl ZaytsevMarksman
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SM BungalowMedic
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SM ClapmanMedic
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SM TylenolMedic
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PFC AvalancheGrenadier
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PFC BaconLAT Rifleman
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PFC ChaosHeavy Gunner
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PFC GoatHeavy Gunner
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PFC HosepipeAutorifleman
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PFC JumpLAT Rifleman
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PFC PotaufeuLAT Rifleman
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PFC TubularAT Gunner
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Pvt BurgerboyLAT Rifleman
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Pvt ChonkGrenadier
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Pvt Fung JrLAT Rifleman
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Pvt MisstepPointman
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KIA
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Maj ChapsChaplain
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Capt PointerPlatoon Leader
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2ndLt ShadesPlatoon Leader
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GySgt WardaddyPlatoon SNCO
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Sgt DropbearPlatoon SNCO
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SSgt FuryHeavy Gunner
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SSgt SpudLAT Rifleman
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PO2 SeabyConstructionman
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Sgt KnievelPilot
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Sgt PhonesRadio Operator
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Sgt SonicMortar Operator
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Sgt TweakerSection NCO
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Cpl BanditVehicle Commander
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Cpl HaywireAT Gunner
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Cpl KiwiLRRP Rifleman
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Cpl SnowmanVehicle Commander
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CPL TonkGrenadier
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Ha Si Nhat MorrisTranslator
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LCpl BruceRifleman
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LCpl HowzatGrenadier
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LCpl MaloneMarksman
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PO3 CraterSapper
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PO3 GirderConstructionman
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PO3 LupusMedic
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A1C SnuffyParajumper
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LCpl BagpipeAT Gunner
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LCpl BroadsideMarksman
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LCpl FlareGrenadier
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LCpl JazzRadio Operator
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LCpl YorkScout
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SM BenzoMedic
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SM ButcherMedic
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SM HollidayMedic
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SM HowserMedic
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SM MashMedic
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SM RDXConstructionman
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SM TorpexConstructionman
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PFC BlunderbussAT Gunner
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PFC BuzzsawHeavy Gunner
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PFC ClaymoreAT Gunner
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PFC GoGoGrenadier
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PFC HammerAT Gunner
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PFC JauvertLAT Rifleman
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PFC LeroyLAT Rifleman
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PFC MachineHeavy Gunner
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PFC MaximAutorifleman
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PFC PyroGrenadier
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PFC RainGrenadier
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PFC RattleHeavy Gunner
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PFC RedeyeLAT Rifleman
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PFC SnakeScout
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PFC SpoonLAT Rifleman
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PFC SqueezeLAT Rifleman
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PFC TargetLAT Rifleman
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PFC TorrentHeavy Gunner
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PFC TreadwellPointman
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PFC TrebGrenadier
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PFC TribecaLAT Rifleman
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SA CutterMedic
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Mne DiggerLRRP Rifleman
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Pvt CrashAT Gunner
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Pvt FungLAT Rifleman
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Pvt GatorLAT Rifleman
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Pvt NovelLAT Rifleman
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Pvt ThunderGrenadier
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Pvt VazAutorifleman
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Pvt ZipAutorifleman
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MIA
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RIF
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1stSgt RockPlatoon SNCO
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CPO PatchesMedic
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SSgt GrymPlatoon SNCO
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Cpl Berko AmboMedic
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Cpl GumbiesPatrolman
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Cpl Turbo DunnyAutorifleman
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PO2 BunkerConstructionman
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Sgt TablesMortar Operator
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Sgt TracksVehicle Commander
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Cpl HollowpointMarksman
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Cpl PriestSniper
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Cpl ShrapGrenadier
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Cpl TelexRadio Operator
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Ha Si Nhat MarvinTranslator
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LCpl CoathangerDigger/Engineer
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PO3 FrankensteinMedic
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SrA WilburRadio Operator
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LCpl BlitzGrenadier
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LCpl LightningAutorifleman
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LCpl RipperHeavy Gunner
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PFC CutoutMarksman
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PFC GibLAT Rifleman
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PFC HailmaryHeavy Gunner
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PFC TomcatLAT Rifleman
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PFC VolcanoGrenadier
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SA Nine One OneMedic
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SA PlugholeMedic
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SA TrencherConstructionman
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Pvt BostonLAT Rifleman
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Pvt GoldsteinGatling Gunner
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Pvt KeyholeSniper
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Pvt NightlightMarksman
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Pvt Redeye JrLAT Rifleman
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