Screenshot
Operation Swinging Sweetshop
Campaign: ChelteNam · Sun 7 Apr 2024
OPERATION RECORD // AFTER ACTION REPORT
Operation Summary
Patrol the area over the river to the east, of Dak Pek base, identify and prosecute mortar, rocket and machine gun sites.
Medals
Navy and Marine Corps Commendation
Reason: For effective and accurate mortar fire, significantly improving unit effectiveness and saving several lives by supresssing and neutralising enemy units during Operation Swinging Sweetshop. (by Admin)
Gallantry Cross with Bronze Star
Reason: For participation in a determined assault against a Chelt Cong rocket artillery position against a significantly numerically superior force during Operation Swinging Sweetshop. (by Admin)
Navy and Marine Corps Commendation
Reason: For leading numerous direct squad assaults on prepared enemy positions, nullifying most of the enemy artillery assets in the area during a single long range patrol with minimal assets and maintaining squad cohesion in difficult terrain under direct and indirect fire during Operation Swinging Sweetshop. (by Admin)
Navy and Marine Corps Commendation
Reason: For determined aggression and effectiveness in storming the final enemy emplacement during Operation Swinging Sweetshop. (by Admin)
Mentioned in Despatches
Reason: For actions in destroying Chelt artillery pieces and close-assaulting enemy positions despite being outnumbered significantly during Operation Swinging Sweetshop. (by Admin)
Commendations
Did a superb job as a frontline combat medic, putting himself in danger to save the wounded members of the squad
I would like to bring attention to the courageous and heroic attack made by Yellow team at the time consisting of Cảnh sát viên Morris, Pvt Rain, and myself LCpl Overkill during an assault on a chelt rocket artillery position. Endgame Red having worked out the likely position of the artillery had moved to the northern side of the valley and was pushing westward. rockets again began to fall on endgame reds position, yellow as the lead element of the platoon advanced at speed in the direction of the position intending to close the gap and prevent further use of the artillery in engaging us. Having done this yellow team found themselves in a short but intense and close-range firefight with a sizeable Chelt force that easily outnumbered the team at least 3 to 1. Despite this yellow team engaged with and destroyed the attacking chelt element. When medical aid arrived to take over providing aid to Pvt Rain who had been rendered unconscious in the fighting and having mopped up a few Chelt stragglers Morris and I pushed on with the attack on the main encampment closing to the left edge of the camp and engaging additional Chelt elements with small arms and grenades, as other elements of endgame red including a now conscious pv rain who is responsible for destroying an armed truck engaging the platoon also arrived on our right flank and we were able to clear the camp.
Leading numerous direct squad assaults on prepared enemy positions during a single patrol, nullifying most of the enemy artillery assets in the area during a single long range patrol with minimal assets. Maintaining squad cohesion through difficult terrain under enemy fire (direct and indirect).
Sgt planned out the operation and clearly defined objectives. Provided concise and clear orders to enable us to achieve our objectives.
He was there when it mattered. Needs to remove his head from the Sgts posterior and do his job, leave her to do what she needs to do. Was key in storming the final enemy emplacement.
I would like to bring attention to the courageous and heroic attack made by Yellow team at the time consisting of Cảnh sát viên Morris, Pvt Rain, and myself LCpl Overkill during an assault on a chelt rocket artillery position. Endgame Red having worked out the likely position of the artillery had moved to the northern side of the valley and was pushing westward. rockets again began to fall on endgame reds position, yellow as the lead element of the platoon advanced at speed in the direction of the position intending to close the gap and prevent further use of the artillery in engaging us. Having done this yellow team found themselves in a short but intense and close-range firefight with a sizeable Chelt force that easily outnumbered the team at least 3 to 1. Despite this yellow team engaged with and destroyed the attacking chelt element. When medical aid arrived to take over providing aid to Pvt Rain who had been rendered unconscious in the fighting and having mopped up a few Chelt stragglers Morris and I pushed on with the attack on the main encampment closing to the left edge of the camp and engaging additional Chelt elements with small arms and grenades, as other elements of endgame red including a now conscious pvt rain who is responsible for destroying an armed truck engaging the platoon also arrived on our right flank and we were able to clear the camp.
I appreciate the efforts of my assigned buddy. Whilst probably being slightly too aggressive on the assault he helped to provide a needed push when the time arose. I’m not sure the Sgt appreciated it though.
Morse provided some really good accurate mortar direction. I know because she mortared me and Rain whilst being balls deep in the enemy. We were out of position though so nothing she could have done.
After Action Reports
Legacy AAR #1011
Hey Mom
Forgive my handwriting, but we got back after dark tonight so and it’s hard to write neat under these lights.
After a few days around base we were sent off into the jungle again this morning as a bunch of Chelt artillery sites were threatening to make things hard work for a while. Sarge was in charge (see what I did there?) as we loaded up into a truck, but it couldn’t take us far, as we needed to cross the river, and there aren’t any vehicle crossings near here. Still, any time we’re able to be off our feet and sat down while outside the wire is nice. The foot bridge we were dropped at was nothing more than some logs held above the water by lashed bamboo, and we could only cross single file, but it didn’t collapse and no one fell in. While we were crossing, I got a load of distortion on my radio though, so I told the Sarge I thought there’d been a spy in the village by the bridge who had just sent a message to inform the bases we were hunting for that we were coming. We didn’t get shot until after I told her that though, so it could have been worse.
As they knew where we were we set off, uphill, at speed. There was a load of open space which would have been lovely to go through, but we hugged the cover as best we could instead, with reeds giving way to trees as we got higher. As the trees closed in we hit our first contact, which I spent most of dragging casualties to Howser (one of our medics) as I couldn’t see a thing in the undergrowth. When we made it to the top there was another open area full of long grass. I don’t know if I’ve mentioned this before, but they always hide in the long grass, so while it looks like great cover, it’s just not, because they got there first. This time they got there early enough to build a proper encampment, complete with wooden walls and everything. I’m sure you’ll not be surprised to learn that even that was no match for the USMC though!
After mopping up the stragglers, and bandaging the squad, we called for a resupply and then immediately got bounced by a squad of Chelt across a small valley from us. This meant a lot of back and forth, then myself and a couple of others playing ‘hunt the green thing in the expanse of green’ as we had to double back to find the crate. I tried to get it in the valley so it’s be easy to see, but alas the wind was not on my side. Or perhaps the flyboys, but I’m going to say it was the wind so the flyboys keep dropping us supplies. Of course, as we were finishing resupplying we got hit again, but thankfully now we had a load more bullets and were able to respond in kind.
Setting off from there we pushed up a hill, to the north, meeting sporadic resistance as we went. As we got closer to the top we had to revector to the west a bit, then Rain found and destroyed a gun tower which was a good indication that there were more hostiles close by. Also a good indication was the number of explosive traps, and punjis we found. Repeatedly. Thankfully Morris also found a cable from the tower down into the valley to the east, so we followed that, and found a whole load of Chelt in a large camp at the bottom.
The assault started well, but then a few people got hit, the forward portion pushed on, the rear portion tried to consolidate, and it all got messy. When it seemed that we were had pulled back upslope I called in some artillery, which destroyed vast swathes of the camp, but sadly not all the hostiles (I think they’d taken cover in the treeline, that or they had reinforcements arrive at a really bad time for us). We tried to push forward, take the camp, and pick up the wounded, but we got quickly overrun again, and Sarge went down. I hauled my ass back up close to where the medics were working, then called in the airforce to smack the far side of the camp and the treeline the Chelt had been pouring out of. We initially had a bit of trouble establishing radio contact with the air support, and they hit the centre of the camp where some of our marines were, but they had sufficient cover to get down in and I think it was only a matter of singed eyebrows. Once I did get talking to the air we managed to vector their hits onto the newly arrived Chelt to finish off the fight.
As the medics worked on Sarge and the others, I called for supplies.
Resupplied and happy the area was cleared we moved on to our next point of interest, a rocky outcrop on the southern edge of an east-west running valley. As we crested on the southern edge of the valley, lead elements (Yellow Team) got eyes on the temple, and then the firing started. I’m not sure exactly what went on in there, it was a confined space and as I got to the rocks to provide cover we made contact with hostiles on the north side of the valley. Seeing as there was a long way to get to them, and they were being persistent, I called in some artillery on them, taking care to make sure to drop it long so I didn’t hit our own marines.
What we didn’t know at that time, but soon found out, was that the enemies had artillery too, and they put theirs much closer to us. Half the squad thought it was mine, which led to a few (understandably) testy exchanges over the radio, but I was vindicated in the end, and got some lovely hits in on the hostile positions on the other side of the valley. However, on moving up to confirm the area was clear it became rapidly apparent that the enemy still had artillery capabilities, and was watching us, so we had to go the long way round the head of the valley so we could stay in the cover of the jungle.
It took us a while to get round, and when we did the entire jungle exploded. I’m told it was the advanced members of the squad hitting the Chelt artillery so hard it immediately cooked off, but all I know is that one entire section of jungle exploded. Then it continued to explode for quite some time. After mopping up the infantry that survived whatever the hell it was Yellow Team did it was noted that it was starting to get dark, and our brief did not include an overnight patrol, so we drew back to the nearest crossing point and headed back to camp.
Give my love to everyone back home
Morse
Forgive my handwriting, but we got back after dark tonight so and it’s hard to write neat under these lights.
After a few days around base we were sent off into the jungle again this morning as a bunch of Chelt artillery sites were threatening to make things hard work for a while. Sarge was in charge (see what I did there?) as we loaded up into a truck, but it couldn’t take us far, as we needed to cross the river, and there aren’t any vehicle crossings near here. Still, any time we’re able to be off our feet and sat down while outside the wire is nice. The foot bridge we were dropped at was nothing more than some logs held above the water by lashed bamboo, and we could only cross single file, but it didn’t collapse and no one fell in. While we were crossing, I got a load of distortion on my radio though, so I told the Sarge I thought there’d been a spy in the village by the bridge who had just sent a message to inform the bases we were hunting for that we were coming. We didn’t get shot until after I told her that though, so it could have been worse.
As they knew where we were we set off, uphill, at speed. There was a load of open space which would have been lovely to go through, but we hugged the cover as best we could instead, with reeds giving way to trees as we got higher. As the trees closed in we hit our first contact, which I spent most of dragging casualties to Howser (one of our medics) as I couldn’t see a thing in the undergrowth. When we made it to the top there was another open area full of long grass. I don’t know if I’ve mentioned this before, but they always hide in the long grass, so while it looks like great cover, it’s just not, because they got there first. This time they got there early enough to build a proper encampment, complete with wooden walls and everything. I’m sure you’ll not be surprised to learn that even that was no match for the USMC though!
After mopping up the stragglers, and bandaging the squad, we called for a resupply and then immediately got bounced by a squad of Chelt across a small valley from us. This meant a lot of back and forth, then myself and a couple of others playing ‘hunt the green thing in the expanse of green’ as we had to double back to find the crate. I tried to get it in the valley so it’s be easy to see, but alas the wind was not on my side. Or perhaps the flyboys, but I’m going to say it was the wind so the flyboys keep dropping us supplies. Of course, as we were finishing resupplying we got hit again, but thankfully now we had a load more bullets and were able to respond in kind.
Setting off from there we pushed up a hill, to the north, meeting sporadic resistance as we went. As we got closer to the top we had to revector to the west a bit, then Rain found and destroyed a gun tower which was a good indication that there were more hostiles close by. Also a good indication was the number of explosive traps, and punjis we found. Repeatedly. Thankfully Morris also found a cable from the tower down into the valley to the east, so we followed that, and found a whole load of Chelt in a large camp at the bottom.
The assault started well, but then a few people got hit, the forward portion pushed on, the rear portion tried to consolidate, and it all got messy. When it seemed that we were had pulled back upslope I called in some artillery, which destroyed vast swathes of the camp, but sadly not all the hostiles (I think they’d taken cover in the treeline, that or they had reinforcements arrive at a really bad time for us). We tried to push forward, take the camp, and pick up the wounded, but we got quickly overrun again, and Sarge went down. I hauled my ass back up close to where the medics were working, then called in the airforce to smack the far side of the camp and the treeline the Chelt had been pouring out of. We initially had a bit of trouble establishing radio contact with the air support, and they hit the centre of the camp where some of our marines were, but they had sufficient cover to get down in and I think it was only a matter of singed eyebrows. Once I did get talking to the air we managed to vector their hits onto the newly arrived Chelt to finish off the fight.
As the medics worked on Sarge and the others, I called for supplies.
Resupplied and happy the area was cleared we moved on to our next point of interest, a rocky outcrop on the southern edge of an east-west running valley. As we crested on the southern edge of the valley, lead elements (Yellow Team) got eyes on the temple, and then the firing started. I’m not sure exactly what went on in there, it was a confined space and as I got to the rocks to provide cover we made contact with hostiles on the north side of the valley. Seeing as there was a long way to get to them, and they were being persistent, I called in some artillery on them, taking care to make sure to drop it long so I didn’t hit our own marines.
What we didn’t know at that time, but soon found out, was that the enemies had artillery too, and they put theirs much closer to us. Half the squad thought it was mine, which led to a few (understandably) testy exchanges over the radio, but I was vindicated in the end, and got some lovely hits in on the hostile positions on the other side of the valley. However, on moving up to confirm the area was clear it became rapidly apparent that the enemy still had artillery capabilities, and was watching us, so we had to go the long way round the head of the valley so we could stay in the cover of the jungle.
It took us a while to get round, and when we did the entire jungle exploded. I’m told it was the advanced members of the squad hitting the Chelt artillery so hard it immediately cooked off, but all I know is that one entire section of jungle exploded. Then it continued to explode for quite some time. After mopping up the infantry that survived whatever the hell it was Yellow Team did it was noted that it was starting to get dark, and our brief did not include an overnight patrol, so we drew back to the nearest crossing point and headed back to camp.
Give my love to everyone back home
Morse
Participants
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Ungrouped
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Col SunrayHQ Staff
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Capt ScatterForward Air Controller
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2ndLt HavercruftPlatoon Leader
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CMSgt KentParajumper
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Sgt SaucemanSection NCO
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Cpl MorseRadio Operator
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Ha Si Nhat MorrisTranslator
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LCpl OverkillLAT Rifleman
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LCpl ZaytsevMarksman
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SM HowserMedic
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SM RDXConstructionman
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PFC AvalancheGrenadier
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PFC BaconLAT Rifleman
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PFC SlumpLAT Rifleman
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SA BenzoMedic
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SA CutterMedic
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Pvt BlunderbussAT Gunner
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Pvt DiscoLAT Rifleman
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Pvt GoatHeavy Gunner
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Pvt HosepipeAutorifleman
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Pvt JauvertLAT Rifleman
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Pvt JumpLAT Rifleman
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Pvt RainGrenadier
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KIA
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Capt PointerPlatoon Leader
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2ndLt ShadesPlatoon Leader
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GySgt WardaddyPlatoon SNCO
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Sgt DropbearPlatoon SNCO
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SSgt FuryHeavy Gunner
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SSgt SpudLAT Rifleman
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PO2 SeabyConstructionman
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Sgt KnievelPilot
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Sgt PhonesRadio Operator
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Sgt SonicMortar Operator
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Sgt TweakerSection NCO
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Cpl BanditVehicle Commander
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Cpl HaywireAT Gunner
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Cpl KiwiLRRP Rifleman
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Cpl SnowmanVehicle Commander
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CPL TonkGrenadier
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LCpl BruceRifleman
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LCpl HowzatGrenadier
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LCpl MaloneMarksman
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PO3 CraterSapper
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PO3 GirderConstructionman
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PO3 LupusMedic
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A1C SnuffyParajumper
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LCpl BagpipeAT Gunner
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LCpl BroadsideMarksman
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LCpl FlareGrenadier
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LCpl JazzRadio Operator
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LCpl YorkScout
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SM ButcherMedic
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SM HollidayMedic
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SM MashMedic
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SM TorpexConstructionman
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PFC BuzzsawHeavy Gunner
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PFC ClaymoreAT Gunner
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PFC GoGoGrenadier
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PFC HammerAT Gunner
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PFC LeroyLAT Rifleman
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PFC MachineHeavy Gunner
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PFC MaximAutorifleman
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PFC PyroGrenadier
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PFC RattleHeavy Gunner
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PFC SnakeScout
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PFC SpoonLAT Rifleman
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PFC SqueezeLAT Rifleman
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PFC TargetLAT Rifleman
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PFC TorrentHeavy Gunner
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PFC TrebGrenadier
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Mne DiggerLRRP Rifleman
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Pvt CrashAT Gunner
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Pvt FungLAT Rifleman
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Pvt GatorLAT Rifleman
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Pvt NovelLAT Rifleman
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Pvt RedeyeLAT Rifleman
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Pvt ThunderGrenadier
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Pvt TribecaLAT Rifleman
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Pvt VazAutorifleman
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Pvt ZipAutorifleman
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MIA
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RIF
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1stSgt RockPlatoon SNCO
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CPO PatchesMedic
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SSgt GrymPlatoon SNCO
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Cpl Berko AmboMedic
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Cpl GumbiesPatrolman
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Cpl Turbo DunnyAutorifleman
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PO2 BunkerConstructionman
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Sgt TablesMortar Operator
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Sgt TracksVehicle Commander
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Cpl HollowpointMarksman
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Cpl PriestSniper
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Cpl ShrapGrenadier
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Cpl TelexRadio Operator
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Ha Si Nhat MarvinTranslator
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LCpl CoathangerDigger/Engineer
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PO3 FrankensteinMedic
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SrA WilburRadio Operator
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LCpl BlitzGrenadier
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LCpl LightningAutorifleman
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LCpl RipperHeavy Gunner
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PFC CutoutMarksman
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PFC GibLAT Rifleman
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PFC HailmaryHeavy Gunner
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PFC TomcatLAT Rifleman
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PFC VolcanoGrenadier
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SA Nine One OneMedic
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SA PlugholeMedic
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SA TrencherConstructionman
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Pvt BostonLAT Rifleman
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Pvt GoldsteinGatling Gunner
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Pvt KeyholeSniper
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Pvt NightlightMarksman
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