Screenshot
Operation Changeable Dolman
Campaign: ChelteNam · Fri 28 Jan 2022
OPERATION RECORD // AFTER ACTION REPORT
Operation Summary
Secure / destroy remaining SA2 launch sites, artillery sites, helicopter launch area and vehicle park. Secure Mouang Nong airfield command centre and obtain two-part radio codebook.
Secondary objectives: secure airfield and eliminate 90% of OPFOR forces. Secure villages Ban Neme, Ko We, Xiom La Ho, and Lan Tam Ve.
Secondary objectives: secure airfield and eliminate 90% of OPFOR forces. Secure villages Ban Neme, Ko We, Xiom La Ho, and Lan Tam Ve.
Injuries
Kent
Ripper
Medals
Bronze Star Medal
Reason: Awarded Bronze Star with Combat V for heroic leadership during a fierce assault on enemy fortifications near Moung Nong Airfield (by Admin)
Military Merit Medal
Reason: Awarded the Military Merit Medal for heroic aggressiveness and fearless assaults without regard for his own safety to ensure victory during the destruction of the Chelt Cong underground facility and surrounding fortifications near Mouang Nong (by Admin)
Bronze Star Medal
Reason: Posthumously awarded Star and Combat V to their Bronze Star for determined and effective casualty retrieval and treatment under heavy fire during the capture of Moung Nong airfield and surrounding villages (by Admin)
Vietnam Service Medal
Vietnam Campaign Medal
National Defense Service Medal
Purple Heart
Purple Heart
Commendations
Providing covering fire and physically shielding myself and Bunker during exfiltration of casualties to reorg at Endgame White.
Aggressive and decisive room clearing while exfiltrating the cave compound, engaging multiple enemies swiftly and accurately without pause.
(Note: Probably requires grief counseling and professional help due to emotional entanglement with WO1 Kent)
(Note: Probably requires grief counseling and professional help due to emotional entanglement with WO1 Kent)
Always at the front of every assault, Ha Si Marvin is a credit to the great nation of Cheltnam. I've never seen him hide behind the marines but instead we're usually running after him to keep up as he attempts to personally liberate vast swathes of his jungle.
Again, despite being enlisted as a translator, Marvin has proved his tenacity as a tunnel snake in clearing out locations desirable to our enemies. Led the charge into the tunnel first time around, got wounded and dragged out. Then, got medical and went right back in for more. Crazy Bastard. Oh, also I should mention he destroyed and enemy vehicle bay by unloading his entire RPG pack into it. I was going to enjoy blowing that up myself but I appreciate his enthusiasm.
Determined and effective casualty treatment under extreme circumstances at the mass-cass across the airstrip.
Best buddy.
Alwaays good for check-ins and keeping track of the rest of the squad.
On assaulting the village of (insert village name here cos I don't have a map to check), she worked well to clear the buldings and surpress the hostile bastards on the far hill. Then, following the big artillery strike on the hill we were trying to move across (just before we headed for the runway to form up with White), she was instrumental in collecting casualties, saving Lt Pointer and assisting in the recovery of others.
Alwaays good for check-ins and keeping track of the rest of the squad.
On assaulting the village of (insert village name here cos I don't have a map to check), she worked well to clear the buldings and surpress the hostile bastards on the far hill. Then, following the big artillery strike on the hill we were trying to move across (just before we headed for the runway to form up with White), she was instrumental in collecting casualties, saving Lt Pointer and assisting in the recovery of others.
Despite having to repeat himself multiple times, Rock was able to keep a calm enough mind to organize the team and move them away from enemy artillery, on multiple occasions. Without Rock's constant commands and organization efforts Endgame Red would have been spread out and picked apart trying to take the second SA-2 site.
Cool-headedness under fire and making decisions on optimizing limited medical supplies to keep the operation rolling. Decisiveness and aggression in clearing the vehicle bay and discovering the extra resupply needed to keep the operation moving forward.
Outstanding effort in keeping the team up under extreme circumstances. Casualty collection under mortar fire when moving back from the top of the ridge, and remained with the casualties while bleeding just to try to get them out of there.
After Action Reports
Legacy AAR #217
Tonight's cocktail:
Apple and orange margarita
Apple and orange margarita
Legacy AAR #216
The initial plan according to Scatter:
Okay, I've done some sandboxing and have some results for sightlines. It's all bad news, basically.
I think the likely spots for remaining SA-2 and Arty sites are the ones numbered here from 1-10. (I suspect 2, 3, 4 are possible arty locations, while we know one SA-2 is at 5, suspect one SA-2 is probably at 6 or 7, and the others might be at at 8, 9, 10 or some rando location in the jungle I didn't think of.
The bad news is the only place with good sightlines on 2, 3 and 6 is a big rock at 5.
I think our two possible lines of attack if we want to make any use of the mortars are either:
1) Push into the airfield for A, the end of the runway. We should be able to see anything that's central to the airfield, which I reckon will be at least one arty unit. But I think this will suck pretty hard since we'll be pushing right into the defences. And we can't push on from A to 2/3 because of the minefield, so we'd be advancing up the runway in the open.
2) Push East from our startpoint and then head up to the ridge at C/D. We can check if there are any SA-2s at 9/10, possibly scout 7/8, and then hit 5 before pushing up to occupy that hilltop - then I stand on top of a bit rock with my binoculars and discover where the nearest Shilka is. Not ideal, but maybe the best bet?
Okay, I've done some sandboxing and have some results for sightlines. It's all bad news, basically.
I think the likely spots for remaining SA-2 and Arty sites are the ones numbered here from 1-10. (I suspect 2, 3, 4 are possible arty locations, while we know one SA-2 is at 5, suspect one SA-2 is probably at 6 or 7, and the others might be at at 8, 9, 10 or some rando location in the jungle I didn't think of.
The bad news is the only place with good sightlines on 2, 3 and 6 is a big rock at 5.
I think our two possible lines of attack if we want to make any use of the mortars are either:
1) Push into the airfield for A, the end of the runway. We should be able to see anything that's central to the airfield, which I reckon will be at least one arty unit. But I think this will suck pretty hard since we'll be pushing right into the defences. And we can't push on from A to 2/3 because of the minefield, so we'd be advancing up the runway in the open.
2) Push East from our startpoint and then head up to the ridge at C/D. We can check if there are any SA-2s at 9/10, possibly scout 7/8, and then hit 5 before pushing up to occupy that hilltop - then I stand on top of a bit rock with my binoculars and discover where the nearest Shilka is. Not ideal, but maybe the best bet?
Legacy AAR #213
Brief:
After successful medevac of Endgame Red from the airfield AO, opposition forces consolidated.
Endgame White were dispatched as a second wave and have secured an LZ to the north of the airfield (LZ Indigo) and established a hasty CP, med station, and mortar site. Their squads are preventing PAVN forces from re-occupying the facilities and village at the North of the runway, although they do not hold the buildings themselves. The area between northing 117 and 119 is contested.
The three radar sites have been confirmed destroyed. One SA-2 site has been destroyed (by artillery fire) and is unoccupied. One SA-2 site to the east has been localised but not destroyed. One SA-2 site to the south east has been localised to within 300m. The final two SA-2 sites have not yet been located.
Based on debriefing of Endgame Red and Endgame White troops, a D-20 artillery site, a rocket artillery site, a heavy mortar artillery site, and a medium mortar artillery site are within the airfield defensive complex, but have not been localised.
Red ! symbols indicate where Endgame White recon teams encountered minefield markers.
Remaining primary objectives are as follows: secure / destroy remaining SA2 launch sites. Locate and destroy identified artillery sites. Locate and secure helicopter launch and maintenance area. Locate and secure vehicle park and maintenance area. Locate and secure central command center, and obtain two-part radio codebook.
Remaining secondary objectives: secure airfield and eliminate 90% of OPFOR forces. Secure villages Ban Neme, Ko We, Xiom La Ho, and Lan Tam Ve.
After successful medevac of Endgame Red from the airfield AO, opposition forces consolidated.
Endgame White were dispatched as a second wave and have secured an LZ to the north of the airfield (LZ Indigo) and established a hasty CP, med station, and mortar site. Their squads are preventing PAVN forces from re-occupying the facilities and village at the North of the runway, although they do not hold the buildings themselves. The area between northing 117 and 119 is contested.
The three radar sites have been confirmed destroyed. One SA-2 site has been destroyed (by artillery fire) and is unoccupied. One SA-2 site to the east has been localised but not destroyed. One SA-2 site to the south east has been localised to within 300m. The final two SA-2 sites have not yet been located.
Based on debriefing of Endgame Red and Endgame White troops, a D-20 artillery site, a rocket artillery site, a heavy mortar artillery site, and a medium mortar artillery site are within the airfield defensive complex, but have not been localised.
Red ! symbols indicate where Endgame White recon teams encountered minefield markers.
Remaining primary objectives are as follows: secure / destroy remaining SA2 launch sites. Locate and destroy identified artillery sites. Locate and secure helicopter launch and maintenance area. Locate and secure vehicle park and maintenance area. Locate and secure central command center, and obtain two-part radio codebook.
Remaining secondary objectives: secure airfield and eliminate 90% of OPFOR forces. Secure villages Ban Neme, Ko We, Xiom La Ho, and Lan Tam Ve.
Participants
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Ungrouped
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Col SunrayHQ Staff
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Capt ScatterForward Air Controller
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1stLt PointerPlatoon Leader
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WO1 KentParajumper
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GySgt RockPlatoon SNCO
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PO1 PatchesMedic
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Sgt KnievelPilot
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Sgt TablesMortar Operator
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Sgt TracksVehicle Commander
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Cpl HollowpointMarksman
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Cpl MorseRadio Operator
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CPL TonkGrenadier
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Ha Si Nhat MarvinTranslator
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PO3 FrankensteinMedic
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PO3 LupusMedic
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LCpl JazzRadio Operator
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LCpl ZaytsevMarksman
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SM BunkerConstructionman
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PFC BagpipeAT Gunner
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PFC CutoutMarksman
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PFC GibLAT Rifleman
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PFC PyroGrenadier
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PFC RipperHeavy Gunner
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PFC TomcatLAT Rifleman
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PFC VolcanoGrenadier
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SA TorpexConstructionman
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Pvt GoldsteinGatling Gunner
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Pvt HailmaryHeavy Gunner
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Pvt HosepipeAutorifleman
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Pvt JumpLAT Rifleman
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Pvt KeyholeSniper
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Pvt LeroyLAT Rifleman
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Pvt NovelLAT Rifleman
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Pvt TargetLAT Rifleman
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Pvt VazAutorifleman
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KIA
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2ndLt ShadesPlatoon Leader
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GySgt WardaddyPlatoon SNCO
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SSgt FuryHeavy Gunner
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SSgt SpudLAT Rifleman
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PO2 SeabyConstructionman
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Sgt PhonesRadio Operator
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Sgt SonicMortar Operator
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Cpl BanditVehicle Commander
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Cpl HaywireAT Gunner
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Cpl KiwiLRRP Rifleman
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Cpl SnowmanVehicle Commander
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PO3 CraterSapper
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PO3 GirderConstructionman
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LCpl BroadsideMarksman
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LCpl FlareGrenadier
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LCpl YorkScout
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SM ButcherMedic
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SM HollidayMedic
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SM MashMedic
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PFC BuzzsawHeavy Gunner
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PFC ClaymoreAT Gunner
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PFC GoGoGrenadier
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PFC MachineHeavy Gunner
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PFC MaximAutorifleman
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PFC RattleHeavy Gunner
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PFC SnakeScout
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PFC SpoonLAT Rifleman
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PFC SqueezeLAT Rifleman
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PFC TrebGrenadier
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Mne DiggerLRRP Rifleman
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Pvt CrashAT Gunner
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Pvt ThunderGrenadier
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Pvt ZipAutorifleman
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MIA
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RIF