Assault the last couple of rocks, including the bridge between rocks full of bastards, followed by defence of a village.
Cocktail of the night: Alabama Slammer
With two rocky outcrops left to be cleared by the US boat dock, Endgame Red move in under heavy fire to get the job done. The first rock turns out to be two, joined with a shonky bridge, and the fighting is hard until enough marines are in position to smoke and push. Co-ordinated clearnace leads to both sides of the bridge being cleared, and a lot of hard work for the Corpsmen. The second rock proves tricky due to the presence of two captured US PoWs, meaning HE can't be used, however sparingly. The rock is squired with relative speed, but then Chelt reenforcements arrive and trap the enterances, leaving sea-mines and tripwires that need defusing before a somewhat organised withdrawl back to base. With an evac helo inbound to the boatdock it's a fighting exit, but both freed PoWs are safely escorted back to base. After a short break for a smoke and to allow the medics to force replacement blood into people, and it's back out into the the field again, this time to support a AVRN garrison. With two helos and a ground team it's heavy fighting, and one helo is lost (but the crew rescued). The CAS and counter-sniper work means that the attack is eventually repulsed though, and Endgame Red return to base for a well earnt rest.