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	<title>Tactical Distractions Wiki - User contributions [en]</title>
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	<updated>2026-04-27T10:52:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=330</id>
		<title>NVA and VC Land Vehicles</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=330"/>
		<updated>2025-09-15T21:12:00Z</updated>

		<summary type="html">&lt;p&gt;Dai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CheltNAM NVA Vehicle Recognition Guide&lt;br /&gt;
&lt;br /&gt;
Penetration Chance&lt;br /&gt;
&lt;br /&gt;
[[File:CheltNAM_NVA_and_VC_Vehicle_Recognition_Guide_Penetration_Chance_Table.jpg|border framed|]]&lt;br /&gt;
&lt;br /&gt;
This is a basic overview and summary. Some of these vehicles have not been encountered ‘in-theatre’ at this time, but they are roughly era correct and possible to be encountered. The technical details have been omitted and just a brief summary given.&lt;br /&gt;
&lt;br /&gt;
PT-76- Light tank, amphibious. Armed with a low pressure cannon and a machinegun. Relatively fast for a tank and needing an AT weapon to damage it. Sides or rear of the main body are best targeted.&lt;br /&gt;
&lt;br /&gt;
T-34/76- WW2 vintage tank. Armour is still proof against small arms, although 40mm HE/DP has a chance of tracking it or getting some penetration from the rear. Dedicated AT weapon required from front and most side arcs. Hull mounted MMG along with slow-firing 76mm gun that has a large blast HE round.&lt;br /&gt;
&lt;br /&gt;
T-54- Medium tank and one of the heaviest tanks we’ll come across. Main gun is long range, but not accurate on the move. Has a co-axial machinegun and a pintel mounted machinegun. AT weapon needed and you will need to go for sides, rear or top of engine deck. &lt;br /&gt;
&lt;br /&gt;
T-55- An upgraded T-54, faster firing main gun, better optics.&lt;br /&gt;
&lt;br /&gt;
ZSU-57-2- Dual 57mm AAA gun turret. Open topped. 40mm grenades or above to pierce armour unless you get a line of sight into the open-topped turret. Driver will still be alive and able to maneuver it.&lt;br /&gt;
&lt;br /&gt;
MT-LB- Known as a motor tractor. This wide, low, lightly armed and armoured APC is little more than a battlefield taxi. However, it can be modified to carry heavier weapons. Light armour vulnerable to 7.62mm and above, especially from side and rear.&lt;br /&gt;
&lt;br /&gt;
BTR-50- Heavier, larger and more ‘modern’ MT-LB. Can still be penetrated from sides by 7.62mm but you should try and use something heavier. The most common tracked APC we’ve come across. Often carrying a larger squad of regular NVA. Can mount various weapon systems including RCL, Rocket Pod and HMG.&lt;br /&gt;
&lt;br /&gt;
BMP-1- This is an Infantry FIghting Vehicle (IFV) rather than APC. Think of it as a cross between a light tank and a BTR-50 with less capacity for carrying infantry. It needs an AT weapon or autocannon to destroy.&lt;br /&gt;
&lt;br /&gt;
BDM-2 (Often referred to as a BRDM-2 or BDSM)- Light armoured scout vehicle. SOmetimes shown with or without 4 belly wheels. Has a turret with a HMG inside. Without 40mm or AT you could try taking out a wheel or two to immobilise, but this may take so much time it will have spotted you and engaged with the HMG.&lt;br /&gt;
&lt;br /&gt;
Tuk-Tuk- Civilian transport, often modified with a rear dancing MG and/or often with an explosive device that will be on a timer or triggered if vehicle is disabled/destroyed.&lt;br /&gt;
&lt;br /&gt;
BTR-40- Open-topped, general purpose vehicle. The BTR-40 is often armed with 12.7mm, quad-AAA, mortar and MMG or RCL. Armour is mainly proof against small arms. You are able to shoot through vision slits or from above. NOTE: There is a Medical version of this often with a subdued medical cross on the side. Do not engage this variant. &lt;br /&gt;
&lt;br /&gt;
BRDM-1- Armoured car, scout vehicle. Pintel mounted MMG, not open topped. Amphibious. Harder to disable than a BTR-40. &lt;br /&gt;
&lt;br /&gt;
BTR-60- Armoured and enclosed, wheeled APC. Can carry a squad of infantry. Armed with a turret mounted HMG. 40mm HEDP or above needed to destroy. .50cal can penetrate sections. Due to 8 wheel configuration it is very hard to immobilise without heavy weaponry.&lt;/div&gt;</summary>
		<author><name>Dai</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=329</id>
		<title>NVA and VC Land Vehicles</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=329"/>
		<updated>2025-09-15T21:00:40Z</updated>

		<summary type="html">&lt;p&gt;Dai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CheltNAM NVA Vehicle Recognition Guide&lt;br /&gt;
&lt;br /&gt;
Penetration Chance&lt;br /&gt;
&lt;br /&gt;
[[File:CheltNAM_NVA_and_VC_Vehicle_Recognition_Guide_Penetration_Chance_Table.jpg|border framed|caption]]&lt;br /&gt;
&lt;br /&gt;
This is a basic overview and summary. Some of these vehicles have not been encountered ‘in-theatre’ at this time, but they are roughly era correct and possible to be encountered. The technical details have been omitted and just a brief summary given.&lt;br /&gt;
&lt;br /&gt;
[[File:PT-76 National Museum of the Great Patriotic War.jpg|PT-76 National Museum of the Great Patriotic War]] PT-76- Light tank, amphibious. Armed with a low pressure cannon and a machinegun. Relatively fast for a tank and needing an AT weapon to damage it. Sides or rear of the main body are best targeted.&lt;br /&gt;
&lt;br /&gt;
T-34/76- WW2 vintage tank. Armour is still proof against small arms, although 40mm HE/DP has a chance of tracking it or getting some penetration from the rear. Dedicated AT weapon required from front and most side arcs. Hull mounted MMG along with slow-firing 76mm gun that has a large blast HE round.&lt;br /&gt;
&lt;br /&gt;
T-54- Medium tank and one of the heaviest tanks we’ll come across. Main gun is long range, but not accurate on the move. Has a co-axial machinegun and a pintel mounted machinegun. AT weapon needed and you will need to go for sides, rear or top of engine deck. &lt;br /&gt;
&lt;br /&gt;
T-55- An upgraded T-54, faster firing main gun, better optics.&lt;br /&gt;
&lt;br /&gt;
ZSU-57-2- Dual 57mm AAA gun turret. Open topped. 40mm grenades or above to pierce armour unless you get a line of sight into the open-topped turret. Driver will still be alive and able to maneuver it.&lt;br /&gt;
&lt;br /&gt;
MT-LB- Known as a motor tractor. This wide, low, lightly armed and armoured APC is little more than a battlefield taxi. However, it can be modified to carry heavier weapons. Light armour vulnerable to 7.62mm and above, especially from side and rear.&lt;br /&gt;
&lt;br /&gt;
BTR-50- Heavier, larger and more ‘modern’ MT-LB. Can still be penetrated from sides by 7.62mm but you should try and use something heavier. The most common tracked APC we’ve come across. Often carrying a larger squad of regular NVA. Can mount various weapon systems including RCL, Rocket Pod and HMG.&lt;br /&gt;
&lt;br /&gt;
BMP-1- This is an Infantry FIghting Vehicle (IFV) rather than APC. Think of it as a cross between a light tank and a BTR-50 with less capacity for carrying infantry. It needs an AT weapon or autocannon to destroy.&lt;br /&gt;
&lt;br /&gt;
BDM-2 (Often referred to as a BRDM-2 or BDSM)- Light armoured scout vehicle. SOmetimes shown with or without 4 belly wheels. Has a turret with a HMG inside. Without 40mm or AT you could try taking out a wheel or two to immobilise, but this may take so much time it will have spotted you and engaged with the HMG.&lt;br /&gt;
&lt;br /&gt;
Tuk-Tuk- Civilian transport, often modified with a rear dancing MG and/or often with an explosive device that will be on a timer or triggered if vehicle is disabled/destroyed.&lt;br /&gt;
&lt;br /&gt;
BTR-40- Open-topped, general purpose vehicle. The BTR-40 is often armed with 12.7mm, quad-AAA, mortar and MMG or RCL. Armour is mainly proof against small arms. You are able to shoot through vision slits or from above. NOTE: There is a Medical version of this often with a subdued medical cross on the side. Do not engage this variant. &lt;br /&gt;
&lt;br /&gt;
BRDM-1- Armoured car, scout vehicle. Pintel mounted MMG, not open topped. Amphibious. Harder to disable than a BTR-40. &lt;br /&gt;
&lt;br /&gt;
BTR-60- Armoured and enclosed, wheeled APC. Can carry a squad of infantry. Armed with a turret mounted HMG. 40mm HEDP or above needed to destroy. .50cal can penetrate sections. Due to 8 wheel configuration it is very hard to immobilise without heavy weaponry.&lt;/div&gt;</summary>
		<author><name>Dai</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=328</id>
		<title>NVA and VC Land Vehicles</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=328"/>
		<updated>2025-09-15T20:23:01Z</updated>

		<summary type="html">&lt;p&gt;Dai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CheltNAM NVA Vehicle Recognition Guide&lt;br /&gt;
&lt;br /&gt;
Penetration Chance&lt;br /&gt;
&lt;br /&gt;
[[File:CheltNAM_NVA_and_VC_Vehicle_Recognition_Guide_Penetration_Chance_Table.jpg|border framed|caption]]&lt;br /&gt;
&lt;br /&gt;
This is a basic overview and summary. Some of these vehicles have not been encountered ‘in-theatre’ at this time, but they are roughly era correct and possible to be encountered. The technical details have been omitted and just a brief summary given.&lt;br /&gt;
&lt;br /&gt;
PT-76- Light tank, amphibious. Armed with a low pressure cannon and a machinegun. Relatively fast for a tank and needing an AT weapon to damage it. Sides or rear of the main body are best targeted.&lt;br /&gt;
&lt;br /&gt;
T-34/76- WW2 vintage tank. Armour is still proof against small arms, although 40mm HE/DP has a chance of tracking it or getting some penetration from the rear. Dedicated AT weapon required from front and most side arcs. Hull mounted MMG along with slow-firing 76mm gun that has a large blast HE round.&lt;br /&gt;
&lt;br /&gt;
T-54- Medium tank and one of the heaviest tanks we’ll come across. Main gun is long range, but not accurate on the move. Has a co-axial machinegun and a pintel mounted machinegun. AT weapon needed and you will need to go for sides, rear or top of engine deck. &lt;br /&gt;
&lt;br /&gt;
T-55- An upgraded T-54, faster firing main gun, better optics.&lt;br /&gt;
&lt;br /&gt;
ZSU-57-2- Dual 57mm AAA gun turret. Open topped. 40mm grenades or above to pierce armour unless you get a line of sight into the open-topped turret. Driver will still be alive and able to maneuver it.&lt;br /&gt;
&lt;br /&gt;
MT-LB- Known as a motor tractor. This wide, low, lightly armed and armoured APC is little more than a battlefield taxi. However, it can be modified to carry heavier weapons. Light armour vulnerable to 7.62mm and above, especially from side and rear.&lt;br /&gt;
&lt;br /&gt;
BTR-50- Heavier, larger and more ‘modern’ MT-LB. Can still be penetrated from sides by 7.62mm but you should try and use something heavier. The most common tracked APC we’ve come across. Often carrying a larger squad of regular NVA. Can mount various weapon systems including RCL, Rocket Pod and HMG.&lt;br /&gt;
&lt;br /&gt;
BMP-1- This is an Infantry FIghting Vehicle (IFV) rather than APC. Think of it as a cross between a light tank and a BTR-50 with less capacity for carrying infantry. It needs an AT weapon or autocannon to destroy.&lt;br /&gt;
&lt;br /&gt;
BDM-2 (Often referred to as a BRDM-2 or BDSM)- Light armoured scout vehicle. SOmetimes shown with or without 4 belly wheels. Has a turret with a HMG inside. Without 40mm or AT you could try taking out a wheel or two to immobilise, but this may take so much time it will have spotted you and engaged with the HMG.&lt;br /&gt;
&lt;br /&gt;
Tuk-Tuk- Civilian transport, often modified with a rear dancing MG and/or often with an explosive device that will be on a timer or triggered if vehicle is disabled/destroyed.&lt;br /&gt;
&lt;br /&gt;
BTR-40- Open-topped, general purpose vehicle. The BTR-40 is often armed with 12.7mm, quad-AAA, mortar and MMG or RCL. Armour is mainly proof against small arms. You are able to shoot through vision slits or from above. NOTE: There is a Medical version of this often with a subdued medical cross on the side. Do not engage this variant. &lt;br /&gt;
&lt;br /&gt;
BRDM-1- Armoured car, scout vehicle. Pintel mounted MMG, not open topped. Amphibious. Harder to disable than a BTR-40. &lt;br /&gt;
&lt;br /&gt;
BTR-60- Armoured and enclosed, wheeled APC. Can carry a squad of infantry. Armed with a turret mounted HMG. 40mm HEDP or above needed to destroy. .50cal can penetrate sections. Due to 8 wheel configuration it is very hard to immobilise without heavy weaponry.&lt;/div&gt;</summary>
		<author><name>Dai</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=File:CheltNAM_NVA_and_VC_Vehicle_Recognition_Guide_Penetration_Chance_Table.jpg&amp;diff=327</id>
		<title>File:CheltNAM NVA and VC Vehicle Recognition Guide Penetration Chance Table.jpg</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=File:CheltNAM_NVA_and_VC_Vehicle_Recognition_Guide_Penetration_Chance_Table.jpg&amp;diff=327"/>
		<updated>2025-09-15T20:19:44Z</updated>

		<summary type="html">&lt;p&gt;Dai: Table showing penetration chance by various Allied personal weapons and equipment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Table showing penetration chance by various Allied personal weapons and equipment.&lt;/div&gt;</summary>
		<author><name>Dai</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=326</id>
		<title>NVA and VC Land Vehicles</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=NVA_and_VC_Land_Vehicles&amp;diff=326"/>
		<updated>2025-09-15T20:14:35Z</updated>

		<summary type="html">&lt;p&gt;Dai: Created page with &amp;quot;CheltNAM NVA Vehicle Recognition Guide  Penetration Chance    This is a basic overview and summary. Some of these vehicles have not been encountered ‘in-theatre’ at this time, but they are roughly era correct and possible to be encountered. The technical details have been omitted and just a brief summary given.  PT-76- Light tank, amphibious. Armed with a low pressure cannon and a machinegun. Relatively fast for a tank and needing an AT weapon to damage it. Sides or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CheltNAM NVA Vehicle Recognition Guide&lt;br /&gt;
&lt;br /&gt;
Penetration Chance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a basic overview and summary. Some of these vehicles have not been encountered ‘in-theatre’ at this time, but they are roughly era correct and possible to be encountered. The technical details have been omitted and just a brief summary given.&lt;br /&gt;
&lt;br /&gt;
PT-76- Light tank, amphibious. Armed with a low pressure cannon and a machinegun. Relatively fast for a tank and needing an AT weapon to damage it. Sides or rear of the main body are best targeted.&lt;br /&gt;
&lt;br /&gt;
T-34/76- WW2 vintage tank. Armour is still proof against small arms, although 40mm HE/DP has a chance of tracking it or getting some penetration from the rear. Dedicated AT weapon required from front and most side arcs. Hull mounted MMG along with slow-firing 76mm gun that has a large blast HE round.&lt;br /&gt;
&lt;br /&gt;
T-54- Medium tank and one of the heaviest tanks we’ll come across. Main gun is long range, but not accurate on the move. Has a co-axial machinegun and a pintel mounted machinegun. AT weapon needed and you will need to go for sides, rear or top of engine deck. &lt;br /&gt;
&lt;br /&gt;
T-55- An upgraded T-54, faster firing main gun, better optics.&lt;br /&gt;
&lt;br /&gt;
ZSU-57-2- Dual 57mm AAA gun turret. Open topped. 40mm grenades or above to pierce armour unless you get a line of sight into the open-topped turret. Driver will still be alive and able to maneuver it.&lt;br /&gt;
&lt;br /&gt;
MT-LB- Known as a motor tractor. This wide, low, lightly armed and armoured APC is little more than a battlefield taxi. However, it can be modified to carry heavier weapons. Light armour vulnerable to 7.62mm and above, especially from side and rear.&lt;br /&gt;
&lt;br /&gt;
BTR-50- Heavier, larger and more ‘modern’ MT-LB. Can still be penetrated from sides by 7.62mm but you should try and use something heavier. The most common tracked APC we’ve come across. Often carrying a larger squad of regular NVA. Can mount various weapon systems including RCL, Rocket Pod and HMG.&lt;br /&gt;
&lt;br /&gt;
BMP-1- This is an Infantry FIghting Vehicle (IFV) rather than APC. Think of it as a cross between a light tank and a BTR-50 with less capacity for carrying infantry. It needs an AT weapon or autocannon to destroy.&lt;br /&gt;
&lt;br /&gt;
BDM-2 (Often referred to as a BRDM-2 or BDSM)- Light armoured scout vehicle. SOmetimes shown with or without 4 belly wheels. Has a turret with a HMG inside. Without 40mm or AT you could try taking out a wheel or two to immobilise, but this may take so much time it will have spotted you and engaged with the HMG.&lt;br /&gt;
&lt;br /&gt;
Tuk-Tuk- Civilian transport, often modified with a rear dancing MG and/or often with an explosive device that will be on a timer or triggered if vehicle is disabled/destroyed.&lt;br /&gt;
&lt;br /&gt;
BTR-40- Open-topped, general purpose vehicle. The BTR-40 is often armed with 12.7mm, quad-AAA, mortar and MMG or RCL. Armour is mainly proof against small arms. You are able to shoot through vision slits or from above. NOTE: There is a Medical version of this often with a subdued medical cross on the side. Do not engage this variant. &lt;br /&gt;
&lt;br /&gt;
BRDM-1- Armoured car, scout vehicle. Pintel mounted MMG, not open topped. Amphibious. Harder to disable than a BTR-40. &lt;br /&gt;
&lt;br /&gt;
BTR-60- Armoured and enclosed, wheeled APC. Can carry a squad of infantry. Armed with a turret mounted HMG. 40mm HEDP or above needed to destroy. .50cal can penetrate sections. Due to 8 wheel configuration it is very hard to immobilise without heavy weaponry.&lt;/div&gt;</summary>
		<author><name>Dai</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Equipment&amp;diff=325</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Equipment&amp;diff=325"/>
		<updated>2025-09-15T20:09:46Z</updated>

		<summary type="html">&lt;p&gt;Dai: Added internal links to be filled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CheltNAM campaign is one rich in equipment and vehicles, utilising as it does, vehicles and weapons from the NATO, Warsaw pact and neutral nations&#039; armouries from the cold war period and before. Players are likely to come into contact with equipment from the 1940s to late 1960s, most being of types used by combatants in the conflicts that occurred in the South East Asian region during this time.&lt;br /&gt;
&lt;br /&gt;
As a result, the minutiae can be bewildering to a new player or someone not familiar with the military hardware of historical period in which the campaign is set. As real time goes on, the rough historical period in which the campaign is set does advance and with it comes changes in technology linked to the period of the setting, with this change in technology comes changes to doctrine, equipment and the diplomatic and political landscape of the fictitious area in which the game is set.&lt;br /&gt;
&lt;br /&gt;
NOTE: Player action and the performance of the squad can also drastically alter the above elements, as you may see if you read any of the after action reports of campaign overviews that are available on this Wiki.&lt;br /&gt;
&lt;br /&gt;
For the benefit of players, below are links to a set of guides whose aim is to give a new player a degree of familiarity as to the equipment and vehicles they may come across &#039;in country&#039;.&lt;br /&gt;
&lt;br /&gt;
Sections:&lt;br /&gt;
&lt;br /&gt;
[[NVA and VC Land Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[NVA and VC Air Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[NVA and VC Water Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Allied Land Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Allied Air Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Allied Water Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[NVA and VC weapons and equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Allied weapons and equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Civilian land, air and water vehicles]]&lt;/div&gt;</summary>
		<author><name>Dai</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Equipment&amp;diff=324</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Equipment&amp;diff=324"/>
		<updated>2025-09-15T20:07:02Z</updated>

		<summary type="html">&lt;p&gt;Dai: Created page with &amp;quot;The CheltNAM campaign is one rich in equipment and vehicles, utilising as it does, vehicles and weapons from the NATO, Warsaw pact and neutral nations&amp;#039; armouries from the cold war period and before. Players are likely to come into contact with equipment from the 1940s to late 1960s, most being of types used by combatants in the conflicts that occurred in the South East Asian region during this time.  As a result, the minutiae can be bewildering to a new player or someone...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CheltNAM campaign is one rich in equipment and vehicles, utilising as it does, vehicles and weapons from the NATO, Warsaw pact and neutral nations&#039; armouries from the cold war period and before. Players are likely to come into contact with equipment from the 1940s to late 1960s, most being of types used by combatants in the conflicts that occurred in the South East Asian region during this time.&lt;br /&gt;
&lt;br /&gt;
As a result, the minutiae can be bewildering to a new player or someone not familiar with the military hardware of historical period in which the campaign is set. As real time goes on, the rough historical period in which the campaign is set does advance and with it comes changes in technology linked to the period of the setting, with this change in technology comes changes to doctrine, equipment and the diplomatic and political landscape of the fictitious area in which the game is set.&lt;br /&gt;
&lt;br /&gt;
NOTE: Player action and the performance of the squad can also drastically alter the above elements, as you may see if you read any of the after action reports of campaign overviews that are available on this Wiki.&lt;br /&gt;
&lt;br /&gt;
For the benefit of players, below are links to a set of guides whose aim is to give a new player a degree of familiarity as to the equipment and vehicles they may come across &#039;in country&#039;.&lt;br /&gt;
&lt;br /&gt;
Sections:&lt;br /&gt;
&lt;br /&gt;
NVA and VC Land Vehicles&lt;br /&gt;
&lt;br /&gt;
NVA and VC Air Vehicles&lt;br /&gt;
&lt;br /&gt;
NVA and VC Water Vehicles&lt;br /&gt;
&lt;br /&gt;
Allied Land Vehicles&lt;br /&gt;
&lt;br /&gt;
Allied Air Vehicles&lt;br /&gt;
&lt;br /&gt;
Allied Water Vehicles&lt;br /&gt;
&lt;br /&gt;
NVA and VC weapons and equipment&lt;br /&gt;
&lt;br /&gt;
Allied weapons and equipment&lt;br /&gt;
&lt;br /&gt;
Civilian land, air and water vehicles&lt;/div&gt;</summary>
		<author><name>Dai</name></author>
	</entry>
</feed>