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	<title>Tactical Distractions Wiki - User contributions [en]</title>
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	<updated>2026-06-13T07:18:20Z</updated>
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	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Setting_Up&amp;diff=365</id>
		<title>Setting Up</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Setting_Up&amp;diff=365"/>
		<updated>2026-05-14T20:51:09Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Account */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Tacd.png]]&lt;br /&gt;
&amp;lt;div style=&#039;float:right; margin-left: 10px; margin-bottom: 10px;&#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
First off, welcome to Tactical Distractions.&lt;br /&gt;
&lt;br /&gt;
This document is meant to serve as a handy reference guide to take you through setting up&lt;br /&gt;
the game so you can come and play with us. Hopefully it’s simple enough that you can work&lt;br /&gt;
through it, but I’m not about to put server passwords and such in here, so you’ll have to ask&lt;br /&gt;
your recruiter about those. &#039;&#039;&#039;&#039;&#039;These points will be highlighted clearly&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you follow the steps below you’ll end up with everything set up so you can go through our&lt;br /&gt;
simple [[Boot Camp]] and jump into the mayhem with us. Additionally, if you haven’t been&lt;br /&gt;
invited to our Facebook group and chat, ask your recruiter to do that, it’s generally the best&lt;br /&gt;
way to get quick assistance with any issues that might arise.&lt;br /&gt;
&lt;br /&gt;
If you would like to join us, please see our section on [[Recruiting]]&lt;br /&gt;
&lt;br /&gt;
Suggestions on how to improve this document are gratefully received.&lt;br /&gt;
&lt;br /&gt;
==Things to Download==&lt;br /&gt;
===From Steam===&lt;br /&gt;
====Arma 3====&lt;br /&gt;
This is the core game, although we play with some DLCs and Mods as you’ll find below.&lt;br /&gt;
https://store.steampowered.com/app/107410/Arma_3/&lt;br /&gt;
&lt;br /&gt;
[[File:ss1.png]]&lt;br /&gt;
&lt;br /&gt;
At the time of writing it was priced at £24.99, but frequently features in Steam Sales if cost is&lt;br /&gt;
a limiting factor.&lt;br /&gt;
The minimum system requirements are below:&lt;br /&gt;
&lt;br /&gt;
[[File:ss2.png]]&lt;br /&gt;
&lt;br /&gt;
====DLCs====&lt;br /&gt;
There are a lot of DLCs for this game, but you only need 2 to play our campaign;&lt;br /&gt;
&lt;br /&gt;
*Western Sahara - https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/&lt;br /&gt;
&lt;br /&gt;
[[Sahara.png]]&lt;br /&gt;
&lt;br /&gt;
*Global Mobilization - https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/&lt;br /&gt;
&lt;br /&gt;
[[Global.png]]&lt;br /&gt;
&lt;br /&gt;
At the time of writing these are £6.69 and £16.99 respectively, but again, they often feature in the sales.&lt;br /&gt;
&lt;br /&gt;
===Teamspeak 3===&lt;br /&gt;
&lt;br /&gt;
We run our in-game comms via Teamspeak, as this allows for location based audio.&lt;br /&gt;
This can be downloaded from the creators here - https://teamspeak.com/en/downloads/&lt;br /&gt;
&lt;br /&gt;
Once it’s downloaded and open, go to &#039;&#039;&#039;Bookmarks &amp;gt; Manage Bookmarks&#039;&#039;&#039; and the bookmarks window will open. In the bottom left click &#039;&#039;&#039;Add Bookmark&#039;&#039;&#039; and another new window will open. &lt;br /&gt;
&lt;br /&gt;
[[File:ss5.png]]&lt;br /&gt;
&lt;br /&gt;
*Bookmark Name: Whatever you want to refer to this server as&lt;br /&gt;
*Nickname: Your name on the server&lt;br /&gt;
*Server Nickname or Address: &#039;&#039;&#039;&#039;&#039;Ask your recruiter for this&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Server Password: &#039;&#039;&#039;&#039;&#039;Ask your recruiter for this&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Default Channel: Default Channel&lt;br /&gt;
&lt;br /&gt;
Once that is set simply go to &#039;&#039;&#039;Bookmarks &amp;gt; Select the Bookmark&#039;&#039;&#039; to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set Up on tacd.online==&lt;br /&gt;
===Account===&lt;br /&gt;
&lt;br /&gt;
While all of that is downloading, there is something else you can be doing. &lt;br /&gt;
&lt;br /&gt;
We have a website we use to record our missions, roster, and so on. This is found at https://tacd.online/&lt;br /&gt;
&lt;br /&gt;
Without an account you can see some details, but with one you can see mission videos, select your toon, write medal commendations for your fellow players, etc.&lt;br /&gt;
&lt;br /&gt;
To do this, click on &#039;&#039;&#039;Login&#039;&#039;&#039; in the top right&lt;br /&gt;
&lt;br /&gt;
This will open up the login page with the options below.&lt;br /&gt;
&lt;br /&gt;
You can then select Register from the left hand box, or use an SSO in the right hand box.&lt;br /&gt;
&lt;br /&gt;
If you select the former, you will then be prompted for a username, recovery e-mail, and password. Once you’ve entered all that info, hit Create Account.&lt;br /&gt;
&lt;br /&gt;
Flag on the Facebook chat that you have created an account and you need to be set as a player for the current campaign.&lt;br /&gt;
&lt;br /&gt;
===Select Toon from the Roster===&lt;br /&gt;
&lt;br /&gt;
Once logged in click on the &#039;&#039;&#039;Roster&#039;&#039;&#039; option in the top left (1).&lt;br /&gt;
&lt;br /&gt;
You can scroll down to see which toons are unclaimed, as it’s in rank order, most of them will be towards the bottom. There are three different rosters for the three different groups we play in this campaign;&lt;br /&gt;
Muskrat - British&lt;br /&gt;
Grouppe Olsen - Danish Engineers&lt;br /&gt;
Fusiliersgroupe Vanderdonk - Belgium Fusiliers&lt;br /&gt;
Have a look and see what’s available, and ask if you need any clarification on what each of the roles do. They’re curated for game balance, but if there’s a specialism you really want that doesn’t have a spare slot then ask, although it may be a case of waiting for a slot to free up.&lt;br /&gt;
&lt;br /&gt;
To claim a slot click the person icon (2) to the right of the page. Your name should then appear next to the character name..&lt;br /&gt;
&lt;br /&gt;
If you then click on the character’s name then you’ll see the service record for that toon. As you play sessions with us this will start to populate with those missions, and any medals you get awarded.&lt;br /&gt;
&lt;br /&gt;
==Set Up in Arma 3 Launcher==&lt;br /&gt;
===DLCs===&lt;br /&gt;
&lt;br /&gt;
Once you’ve opened the Arma Launcher, click on the &#039;&#039;&#039;DLC&#039;&#039;&#039; tab on the left hand side.&lt;br /&gt;
&lt;br /&gt;
[[File:dlc1.png]]&lt;br /&gt;
[[File:dlc3.png]]&lt;br /&gt;
&lt;br /&gt;
You’ll see that you have no DLCs loaded, then a list of Optional DLCs, and finally a list of Default DLCs. Don’t worry about the Default DLCs, they’ve been lumped into the main game now.&lt;br /&gt;
&lt;br /&gt;
Any Optional DLCs you don’t have will have a red padlock symbol next to them, you can ignore these too.&lt;br /&gt;
&lt;br /&gt;
Using the tick box beside them select &#039;&#039;&#039;Western Sahara&#039;&#039;&#039; and &#039;&#039;&#039;Global Mobilization&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They should move up to the Loaded section.&lt;br /&gt;
&lt;br /&gt;
===Download the Mod List===&lt;br /&gt;
&lt;br /&gt;
We have a list of Mods that can be downloaded from Steam. You don’t need to do this manually, the Arma Launcher will do it for you. &#039;&#039;&#039;&#039;&#039;Ask your Recruiter&#039;&#039;&#039;&#039;&#039; for the current list and save the file they give you onto your computer.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;MODS&#039;&#039;&#039; tab, click the &#039;&#039;&#039;dropdown arrow&#039;&#039;&#039; next to &#039;&#039;&#039;More&#039;&#039;&#039; and select Import list of mods from a file, then navigate to where you save the list. &lt;br /&gt;
&lt;br /&gt;
A pop up will appear with a list of mods, asking if you want to subscribe to them, click &#039;&#039;&#039;Subscribe&#039;&#039;&#039;. This may take a while.&lt;br /&gt;
&lt;br /&gt;
[[File:mods.png]]&lt;br /&gt;
&lt;br /&gt;
At the bottom of the screen you’ll see the installation progress.&lt;br /&gt;
&lt;br /&gt;
[[File:installation.png]]&lt;br /&gt;
&lt;br /&gt;
Once they’re all downloaded you can clear the messages by clicking on the furthest right icon on the far right of the green bar.&lt;br /&gt;
&lt;br /&gt;
[[File:clear.png]]&lt;br /&gt;
&lt;br /&gt;
===Load the Mod List===&lt;br /&gt;
&lt;br /&gt;
Once the mods are all downloaded, go to the top right of the screen and click on the &#039;&#039;&#039;Preset dropdown arrow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:preset.png]]&lt;br /&gt;
 &lt;br /&gt;
A drop down menu will appear. Go to the bottom of the screen and select &#039;&#039;&#039;Import&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigate again to the mod list file and select it.&lt;br /&gt;
&lt;br /&gt;
This will then load the mods in that playlist.&lt;br /&gt;
&lt;br /&gt;
[[File:loadmods.png]]&lt;br /&gt;
&lt;br /&gt;
Some wizards know how to create a mod list file so it’ll automatically save this with a name. If it just comes up with ‘Unsaved preset’ then click the &#039;&#039;&#039;Preset dropdown arrow&#039;&#039;&#039; again and save it with a memorable and / or meaningful name so you can ID it when you have multiple mod lists.&lt;br /&gt;
&lt;br /&gt;
[[File:play.png]]&lt;br /&gt;
&lt;br /&gt;
With the mod list loaded you should be good to connect. Sometimes however, loading mods can mess with DLCs, so check the &#039;&#039;&#039;Play&#039;&#039;&#039; button in the bottom left. If it’s blue, hit it. If it’s yellow, go back and reload your DLCs, then resave the mods in the drop down menu, then hit it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Arma will now load. It is very important not to do anything with your PC while it boots or it’ll crash. Don’t tab out, don’t click on anything with your mouse etc etc. Once you get to the menu screen you’re safe.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Set Up in Arma==&lt;br /&gt;
===Additional Profile===&lt;br /&gt;
When you first log into Arma it’ll automatically set up your profile using your computer login name. You can’t change the name of this initial profile, and it’s tricky to move alterations to keybinds and such between profiles, so we strongly recommend setting up a second profile now, before you go through Boot. &lt;br /&gt;
&lt;br /&gt;
If you die or switch toons, you can change the name of this second profile and keep all your keybinds etc.&lt;br /&gt;
&lt;br /&gt;
To create this select &#039;&#039;&#039;Profile&#039;&#039;&#039; from the game menu.&lt;br /&gt;
&lt;br /&gt;
[[File:profile.png]]&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;New&#039;&#039;&#039; from the bottom left, then fill in the profile name &#039;&#039;&#039;Rank Toon Name&#039;&#039;&#039; and customise to suit. Then click &#039;&#039;&#039;Apply&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This saves the profile. To select it for use then hit &#039;&#039;&#039;OK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Back in the menu screen, you can see which profile you have loaded by checking the top right hand corner.&lt;br /&gt;
&lt;br /&gt;
==Almost Ready to Play==&lt;br /&gt;
===Teamspeak Add-On===&lt;br /&gt;
&lt;br /&gt;
Steam will do most of the work on this for you. One of the Mods from the list above is ACRE2, this is what enables us to use locational audio, meaning you’ll only hear people near you unless they use in-game radios. &lt;br /&gt;
&lt;br /&gt;
Their instructions are below (note, you will also have DLed CBA_A3, so don’t worry about that)&lt;br /&gt;
[[File:acre.png]]&lt;br /&gt;
&lt;br /&gt;
==Connect to the Server==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the main Menu select &#039;&#039;&#039;Multiplayer &amp;gt; Server Browser&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:tabs.png]]&lt;br /&gt;
&lt;br /&gt;
There are several tabs along the top. Once you’ve been on our server it should show up in &#039;&#039;&#039;Recent&#039;&#039;&#039; (1)&lt;br /&gt;
&lt;br /&gt;
If you’re Steam friends with the person booting you and they’re already connected it’ll appear in &#039;&#039;&#039;Friends&#039;&#039;&#039; (2)&lt;br /&gt;
&lt;br /&gt;
If none of the above go to &#039;&#039;&#039;Internet&#039;&#039;&#039; (3) and click on the &#039;&#039;&#039;Filter&#039;&#039;&#039; (4) box towards the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Set the parameters as below, click OK, then wait. The search may take a while, but hopefully the server will pop up in the server list (Name might vary slightly from that shown but will start the same) (5)&lt;br /&gt;
&lt;br /&gt;
[[File:search.png]]&lt;br /&gt;
&lt;br /&gt;
Once it appears, click on it, then go to the bottom right and click &#039;&#039;&#039;Join&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will then pop up in the bottom left asking for the server password: &#039;&#039;&#039;&#039;&#039;Ask your recruiter for this&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Select Toon in the Lobby===&lt;br /&gt;
The lobby will load next. If you can’t see the list of roles on the left, click the &#039;&#039;&#039;BlueFor&#039;&#039;&#039; box in the top left and they should display.&lt;br /&gt;
&lt;br /&gt;
[[File:lobby.png]]&lt;br /&gt;
&lt;br /&gt;
Once you see the list, click on your chosen toon. They’re listed in rank order, so you might need to scroll down to find it first.&lt;br /&gt;
&lt;br /&gt;
[[File:selecttoon.png]]&lt;br /&gt;
&lt;br /&gt;
Once you’ve selected your character, click &#039;&#039;&#039;OK&#039;&#039;&#039; on the bottom right and you’ll log into the server&lt;br /&gt;
&lt;br /&gt;
===Loading In===&lt;br /&gt;
&lt;br /&gt;
[[File:loadingin.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing you’ll see is the mission file loading. Just wait this out, it doesn&#039;t take long&lt;br /&gt;
&lt;br /&gt;
You’ll then see a splash screen for whichever map we’re using. There’s a thin loading bar across the top, and snippets of info or quotes in the bottom.&lt;br /&gt;
&lt;br /&gt;
[[File:loadscreen.png]]&lt;br /&gt;
&lt;br /&gt;
At some point your Teamspeak will automatically switch from the general chat into the in-game channel.&lt;br /&gt;
&lt;br /&gt;
[[File:mapscreen.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You’ll then see a screen showing the map.&lt;br /&gt;
&lt;br /&gt;
There’s a load of options on this screen. Don’t worry about them, just click &#039;&#039;&#039;Continue&#039;&#039;&#039; in the bottom right and you’re done.&lt;br /&gt;
&lt;br /&gt;
==Boot Camp Guide==&lt;br /&gt;
&lt;br /&gt;
During your [[Boot Camp]] session, your trainer will take you through our training matrix (it looks scarier than it is). Some of this is general Arma commands, some of it is our group protocols.&lt;br /&gt;
&lt;br /&gt;
To go alongside the Matrix we have a [[:Category:Reference Guide|reference guide]] and aide memoire. There is no test on it, just use it or not as you see fit. It’s also very much a WIP, so any thoughts / questions / suggestions are very welcome.&lt;br /&gt;
&lt;br /&gt;
You must complete boot camp with your recruiter before you can join a mission. Liaise with your recruiter and with Sunray to arrange a time to put the server up and complete this. It should take around an hour, longer if you want to practice and run a small training mission.&lt;br /&gt;
&lt;br /&gt;
Once you have been through boot camp, you may join any missions you want and there is no obligation to show up to every session. While you are in your first three missions, we usually ask that you buddy with your recruiter so they can look after you. After three missions, you&#039;re considered to be a veteran and the training wheels are off. After three missions you can also ask the group if you want to [[Recruiting|invite a friend]] of your own.&lt;br /&gt;
&lt;br /&gt;
==Appendix A: Optional Peripherals==&lt;br /&gt;
&lt;br /&gt;
Some members of the unit use various peripherals to enhance their game play. You need none of these, but below is a list of what people find useful, and a brief introduction as to what they do.&lt;br /&gt;
&lt;br /&gt;
If you want to know more about any of them, ask in the chat and those who use them will be happy to take you through the details.&lt;br /&gt;
&lt;br /&gt;
===Head Tracking===&lt;br /&gt;
TrackIR is the main brand, but cheaper options are available. This allows you to turn your head in-game to look at things, without changing direction. It’s useful for situational awareness as infantry, and for looking around when flying to see more outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
===Joystick or HOTAS===&lt;br /&gt;
It is, apparently, possible to fly in Arma with keyboard and mouse, but if that’s something you want to try then most of the group’s flyers would recommend at least a joystick, or a full HOTAS if possible.&lt;br /&gt;
&lt;br /&gt;
===Pedals===&lt;br /&gt;
Also useful for flying, but not with the same level of necessity. They make things easier, but their functions can be mapped onto most joysticks.&lt;br /&gt;
&lt;br /&gt;
===Steering Wheel===&lt;br /&gt;
Driving in Arma can be a pain. Most of us just suck that up, but if you’ve got a steering wheel anyway then it might help.&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Artillery_Support&amp;diff=356</id>
		<title>Artillery Support</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Artillery_Support&amp;diff=356"/>
		<updated>2026-05-14T20:37:56Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
US forces often operate within range of friendly artillery units, giving Marines on the ground access to heavy support fire. Compared to the rifle platoon&#039;s own weapons artillery is very good at destroying large enemy formations but is slow to get into action and relatively inaccurate.&lt;br /&gt;
&lt;br /&gt;
== When to use artillery ==&lt;br /&gt;
&lt;br /&gt;
Target choice is important for artillery. It&#039;s good against targets which are:&lt;br /&gt;
&lt;br /&gt;
* Stationary - artillery will probably take several minutes to put onto the target. Use it against targets which will still be there several minutes later.&lt;br /&gt;
* Soft - artillery is great against lighter vehicles or infantry in the open. It isn&#039;t good against tanks or bunkers. &lt;br /&gt;
* Large - artillery is great at plastering an area. Wasted effort against an infantry squad, but great against a massed company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scatter says:&#039;&#039;&#039; my favourite target for artillery is air defence sites. They&#039;re fixed, soft and cover an area. And once they&#039;re gone you can call in air on more difficult targets.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main downside of artillery is it will take several minutes to put rounds on targets, which means the squad will have to hold position for five or ten minutes. If they&#039;re already in a defensive position that&#039;s no problem but if you&#039;re manoeuvring then you will need to co-ordinate closely with leadership to make sure this is a good time to be stopping.&lt;br /&gt;
&lt;br /&gt;
== How to use artillery ==&lt;br /&gt;
You will need:&lt;br /&gt;
* A long range radio, probably an AN/PRC-77. Vehicles often have these, otherwise only radio operators and Air Force types are likely to be lugging one. (It&#039;s a whole backpack.)&lt;br /&gt;
* The callsign and frequency for the Fire Direction Centre. The answer is frequently WARTHOG on 30.00MHz, but that&#039;s not always going to be the case&lt;br /&gt;
* to be a priority for the Fire Direction Centre. If they&#039;re busy supporting someone more important than you right now, then you&#039;re probably out of luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Make it someone else&#039;s problem ===&lt;br /&gt;
&lt;br /&gt;
You may have an RO or Air Force FAC embedded in the squad. They ought to know what they&#039;re doing here, so your job is limited to yelling &amp;quot;Hey Morse, there&#039;s a million baddies on the hillside to the southwest, make them go away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oh Shit Mode (Immediate Suppression) ===&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have an RO or FAC, but you do somehow have access to a radio. Maybe on an unconscious RO or FAC who&#039;s remembered to share their handset. (Look at them from close up, scroll menu and if there&#039;s an option, use their handset.) Work out where the baddies are, and utter the magic words:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;WARTHOG, WARTHOG, this is ENDGAME RED. IMMEDIATE SUPPRESSION, One Two Three, Four Five Six, OVER&amp;quot;, where the numbers are the six figure grid of the enemies.&lt;br /&gt;
&lt;br /&gt;
If all is well, they will reply &amp;quot;ENDGAME RED, WARTHOG, IMMEDIATE SUPPRESSION, OUT&amp;quot; and then a minute or two later the area around your chosen position will start to explode.&lt;br /&gt;
&lt;br /&gt;
You need to remember that Immediate Suppression missions are RISKY, which is why we use them as a last resort. Someone has to do a lot of Combat Maths between your radio call and the shells landing, and they sometimes don&#039;t land where you expect. Sometimes by as much as half a kilometer which is a very long way in Chelt&#039;s short-sightlines terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Grownup Mode (Adjust Fire) ===&lt;br /&gt;
&lt;br /&gt;
Okay, you&#039;ve got a suitable target that needs blowing up, it&#039;s not going anywhere for the next five minutes and for some reason you don&#039;t have a grownup who speaks Air Force on hand. You&#039;re going to do an ADJUST FIRE mission like you&#039;re a real FOO. This is a mission that has two parts:&lt;br /&gt;
* ADJUST FIRE - firing one round at a time then calling in corrections until it&#039;s near (within about 100m of) the target. You&#039;re dialing the battery in until they know the right settings to get the shells exploding where you want them to.&lt;br /&gt;
* FIRE FOR EFFECT - fire a barrage of shells to kill people and break stuff.&lt;br /&gt;
&lt;br /&gt;
==== Part 1: Adjust Fire ====&lt;br /&gt;
Again you&#039;ll need a big radio, and the conversation goes like this. First, get the artillery&#039;s attention:&lt;br /&gt;
* WARTHOG, WARTHOG, ENDGAME RED. ADJUST FIRE, OVER.&lt;br /&gt;
* Expect reply: &amp;quot;ADJUST FIRE, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now you need to tell them where the target is, and roughly what it is:&lt;br /&gt;
* &amp;quot;GRID, One Two Three, Four Five Six, OVER&amp;quot;&lt;br /&gt;
* Expect reply: &amp;quot;GRID One Two Three, Four Five Six, OUT&amp;quot;&lt;br /&gt;
* &amp;quot;Target is a FUCKLOAD OF CHELT BASTARDS, in the open, OVER&amp;quot;&lt;br /&gt;
* Expect reply: &amp;quot;Target is a large concentration of enemy infantry in the open, OUT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point, the Fire Direction Centre have broken out their slide rules to do Exciting Combat Maths, and a minute or so later they&#039;ll let you know they&#039;ve fired the first spotting round:&lt;br /&gt;
* Expect &amp;quot;SHOT, OVER&amp;quot;&lt;br /&gt;
* You acknowledge with &amp;quot;SHOT, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maybe a minute later, they&#039;ll warn you when the first round is about to land, with &lt;br /&gt;
* Expect: &amp;quot;SPLASH, OVER&amp;quot;&lt;br /&gt;
* You acknowledge with &amp;quot;SPLASH, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Observe where the bang or large cloud of smoke happens and work out how far you want to move it to put it onto the target. Work in hundreds of metres - if you&#039;re less than a hundred metres off, congratulations that&#039;s good enough. Work out how far to shift north/south, and how far east west and call in the correction.&lt;br /&gt;
* WARTHOG, ENDGAME RED, South two hundred, west one hundred, OVER&amp;quot;&lt;br /&gt;
* Expect a reply &amp;quot;South two hundred, west one hundred, SHOT, OVER&amp;quot;&lt;br /&gt;
* Once they&#039;ve shot, you ack: &amp;quot;SHOT, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Part 2: Fire For Effect ====&lt;br /&gt;
Keep on adjusting until the shots are landing within 100m of the target, then you get to broadcast the magic words:&lt;br /&gt;
* &amp;quot;WARTHOG, ENDGAME RED, FIRE FOR EFFECT, OVER&amp;quot;&lt;br /&gt;
* Expect: &amp;quot;FIRE FOR EFFECT, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will then switch to firing lots of boom onto the last location hit. Once that lands, you can call:&lt;br /&gt;
* &amp;quot;REPEAT, OVER&amp;quot; to request the same again&lt;br /&gt;
* &amp;quot;North one hundred, REPEAT, OVER&amp;quot; to ask for the same again but shifted 100m north&lt;br /&gt;
* &amp;quot;END OF MISSION, OVER&amp;quot; to say the job is done. Maybe add a thankyou.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of artillery ==&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Artillery_Support&amp;diff=355</id>
		<title>Artillery Support</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Artillery_Support&amp;diff=355"/>
		<updated>2026-05-14T20:37:10Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Make it someone ele&amp;#039;s problem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
US forces often operate within range of friendly artillery units, giving Marines on the ground access to heavy support fire. Compared to the rifle platoon&#039;s own weapons artillery is very good at destroying large enemy formations but is slow to get into action and relatively inaccurate.&lt;br /&gt;
&lt;br /&gt;
== When to use artillery ==&lt;br /&gt;
&lt;br /&gt;
Target choice is important for artillery. It&#039;s good against targets which are:&lt;br /&gt;
&lt;br /&gt;
* Stationary - artillery will probably take several minutes to put onto the target. Use it against targets which will still be there several minutes later.&lt;br /&gt;
* Soft - artillery is great against lighter vehicles or infantry in the open. It isn&#039;t good against tanks or bunkers. &lt;br /&gt;
* Large - artillery is great at plastering an area. Wasted effort against an infantry squad, but great against a massed company.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Scatter says:&#039;&#039;&#039; my favourite target for artillery is air defence sites. They&#039;re fixed, soft and cover an area. And once they&#039;re gone you can call in air on more difficult targets.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main downside of artillery is it will take several minutes to put rounds on targets, which means the squad will have to hold position for five or ten minutes. If they&#039;re already in a defensive position that&#039;s no problem but if you&#039;re manoeuvring then you will need to co-ordinate closely with leadership to make sure this is a good time to be stopping.&lt;br /&gt;
&lt;br /&gt;
== How to use artillery ==&lt;br /&gt;
You will need:&lt;br /&gt;
* A long range radio, probably an AN/PRC-77. Vehicles often have these, otherwise only radio operators and Air Force types are likely to be lugging one. (It&#039;s a whole backpack.)&lt;br /&gt;
* The callsign and frequency for the Fire Direction Centre. The answer is frequently WARTHOG on 30.00MHz, but that&#039;s not always going to be the case&lt;br /&gt;
* to be a priority for the Fire Direction Centre. If they&#039;re busy supporting someone more important than you right now, then you&#039;re probably out of luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Make it someone else&#039;s problem ===&lt;br /&gt;
&lt;br /&gt;
You may have an RO or Air Force FAC embedded in the squad. They ought to know what they&#039;re doing here, so your job is limited to yelling &amp;quot;Hey Morse, there&#039;s a million baddies on the hillside to the southwest, make them go away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Oh Shit Mode (Immediate Suppression) ===&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have an RO or FAC, but you do somehow have access to a radio. Maybe on an unconscious RO or FAC who&#039;s remembered to share their handset. (Look at them from close up, scroll menu and if there&#039;s an option, use their handset.) Work out where the baddies are, and utter the magic words:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;WARTHOG, WARTHOG, this is ENDGAME RED. IMMEDIATE SUPPRESSION, One Two Three, Four Five Six, OVER&amp;quot;, where the numbers are the six figure grid of the enemies.&lt;br /&gt;
&lt;br /&gt;
If all is well, they will reply &amp;quot;ENDGAME RED, WARTHOG, IMMEDIATE SUPPRESSION, OUT&amp;quot; and then a minute or two later the area around your chosen position will start to explode.&lt;br /&gt;
&lt;br /&gt;
You need to remember that Immediate Suppression missions are RISKY, which is why we use them as a last resort. Someone has to do a lot of Combat Maths between your radio call and the shells landing, and they sometimes don&#039;t land where you expect. Sometimes by as much as half a kilometer which is a very long way in Chelt&#039;s short-sightlines terrain.&lt;br /&gt;
&lt;br /&gt;
=== Grownup Mode (Adjust Fire) ===&lt;br /&gt;
&lt;br /&gt;
Okay, you&#039;ve got a suitable target that needs blowing up, it&#039;s not going anywhere for the next five minutes and for some reason you don&#039;t have a grownup who speaks Air Force on hand. You&#039;re going to do an ADJUST FIRE mission like you&#039;re a real FOO. This is a mission that has two parts:&lt;br /&gt;
* ADJUST FIRE - firing one round at a time then calling in corrections until it&#039;s near (within about 100m of) the target. You&#039;re dialing the battery in until they know the right settings to get the shells exploding where you want them to.&lt;br /&gt;
* FIRE FOR EFFECT - fire a barrage of shells to kill people and break stuff.&lt;br /&gt;
&lt;br /&gt;
==== Part 1: Adjust Fire ====&lt;br /&gt;
Again you&#039;ll need a big radio, and the conversation goes like this. First, get the artillery&#039;s attention:&lt;br /&gt;
* WARTHOG, WARTHOG, ENDGAME RED. ADJUST FIRE, OVER.&lt;br /&gt;
* Expect reply: &amp;quot;ADJUST FIRE, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now you need to tell them where the target is, and roughly what it is:&lt;br /&gt;
* &amp;quot;GRID, One Two Three, Four Five Six, OVER&amp;quot;&lt;br /&gt;
* Expect reply: &amp;quot;GRID One Two Three, Four Five Six, OUT&amp;quot;&lt;br /&gt;
* &amp;quot;Target is a FUCKLOAD OF CHELT BASTARDS, in the open, OVER&amp;quot;&lt;br /&gt;
* Expect reply: &amp;quot;Target is a large concentration of enemy infantry in the open, OUT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At this point, the Fire Direction Centre have broken out their slide rules to do Exciting Combat Maths, and a minute or so later they&#039;ll let you know they&#039;ve fired the first spotting round:&lt;br /&gt;
* Expect &amp;quot;SHOT, OVER&amp;quot;&lt;br /&gt;
* You acknowledge with &amp;quot;SHOT, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maybe a minute later, they&#039;ll warn you when the first round is about to land, with &lt;br /&gt;
* Expect: &amp;quot;SPLASH, OVER&amp;quot;&lt;br /&gt;
* You acknowledge with &amp;quot;SPLASH, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Observe where the bang or large cloud of smoke happens and work out how far you want to move it to put it onto the target. Work in hundreds of metres - if you&#039;re less than a hundred metres off, congratulations that&#039;s good enough. Work out how far to shift north/south, and how far east west and call in the correction.&lt;br /&gt;
* WARTHOG, ENDGAME RED, South two hundred, west one hundred, OVER&amp;quot;&lt;br /&gt;
* Expect a reply &amp;quot;South two hundred, west one hundred, SHOT, OVER&amp;quot;&lt;br /&gt;
* Once they&#039;ve shot, you ack: &amp;quot;SHOT, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Part 2: Fire For Effect ====&lt;br /&gt;
Keep on adjusting until the shots are landing within 100m of the target, then you get to broadcast the magic words:&lt;br /&gt;
* &amp;quot;WARTHOG, ENDGAME RED, FIRE FOR EFFECT, OVER&amp;quot;&lt;br /&gt;
* Expect: &amp;quot;FIRE FOR EFFECT, OUT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They will then switch to firing lots of boom onto the last location hit. Once that lands, you can call:&lt;br /&gt;
* &amp;quot;REPEAT, OVER&amp;quot; to request the same again&lt;br /&gt;
* &amp;quot;North one hundred, REPEAT, OVER&amp;quot; to ask for the same again but shifted 100m north&lt;br /&gt;
* &amp;quot;END OF MISSION, OVER&amp;quot; to say the job is done. Maybe add a thankyou.&lt;br /&gt;
&lt;br /&gt;
== Types of artillery ==&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Main_Page&amp;diff=347</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Main_Page&amp;diff=347"/>
		<updated>2026-03-16T11:40:14Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;cn-card&amp;quot;&amp;gt;Tactical Distractions is a Serious Military Simulation(tm), and the CheltNam campaign has gathered a considerable amount of deep lore over time. This wiki curates the setting’s background: history, factions and personalities, tactics and equipment.&amp;lt;div class=&amp;quot;cn-note&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Note: Individual missions are recorded [https://tacd.online/operations on the main website] and are not included here.&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-footer&amp;quot;&amp;gt;[[Editing Guidelines]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Main_Page&amp;diff=346</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Main_Page&amp;diff=346"/>
		<updated>2026-03-16T11:39:59Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;cn-card&amp;quot;&amp;gt;Tactical Distractions is a Serious Military Simulation(tm), and the CheltNam campaign has gathered a considerable amount of deep lore over time. This wiki curates the setting’s background: history, factions and personalities, tactics and equipment.&amp;lt;div class=&amp;quot;cn-note&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Note: Individual missions are recorded [https://tacd.online/operations | on the main website] and are not included here.&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;div class=&amp;quot;cn-grid cn-portals&amp;quot;&amp;gt;&lt;br /&gt;
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		<id>https://tacd.online/public_html/w/index.php?title=Main_Page&amp;diff=345</id>
		<title>Main Page</title>
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		<updated>2026-03-16T11:39:42Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;cn-card&amp;quot;&amp;gt;Tactical Distractions is a Serious Military Simulation(tm), and the CheltNam campaign has gathered a considerable amount of deep lore over time. This wiki curates the setting’s background: history, factions and personalities, tactics and equipment.&amp;lt;div class=&amp;quot;cn-note&amp;quot;&amp;gt;&amp;lt;i&amp;gt;Note: Individual missions are recorded [https://tacd.online/operations|on the main website] and are not included here.&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;cn-card cn-portal&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cn-portal-title&amp;quot;&amp;gt;[[Boot Camp|Boot Camp →]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-card cn-portal&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cn-portal-title&amp;quot;&amp;gt;[[:Category:Reference Guide|Reference Guide →]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-card cn-portal&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;cn-portal-title&amp;quot;&amp;gt;[[Cheat Sheet|Mission Cheat Sheet →]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Explore CheltNam==&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-grid cn-portals&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-card cn-portal&amp;quot;&amp;gt;[[File:CheltNam_History.png|class=cn-img cn-portal-hero|alt=History and Operations hero image]]&amp;lt;div class=&amp;quot;cn-portal-title&amp;quot;&amp;gt;History and Operations&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;cn-portal-desc&amp;quot;&amp;gt;Timelines, conflicts, campaigns, and major operations.&amp;lt;/div&amp;gt;[[History|Explore History and Operations →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-card cn-portal&amp;quot;&amp;gt;[[File:CheltNam_Doctrines.png|class=cn-img cn-portal-hero|alt=Doctrines and Tactics hero image]]&amp;lt;div class=&amp;quot;cn-portal-title&amp;quot;&amp;gt;Doctrines and Tactics&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;cn-portal-desc&amp;quot;&amp;gt;Strategies, battlefield methods, and philosophies of war.&amp;lt;/div&amp;gt;[[Doctrines|Explore Doctrines and Tactics →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-card cn-portal&amp;quot;&amp;gt;[[File:CheltNam_Factions.png|class=cn-img cn-portal-hero|alt=Factions and Cultures hero image]]&amp;lt;div class=&amp;quot;cn-portal-title&amp;quot;&amp;gt;Factions and Cultures&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;cn-portal-desc&amp;quot;&amp;gt;Allied and opposing groups, their politics, cultures, and accents.&amp;lt;/div&amp;gt;[[Factions|Explore Factions and Cultures →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-card cn-portal&amp;quot;&amp;gt;[[File:CheltNam_Equipment.png|class=cn-img cn-portal-hero|alt=Equipment and Uniforms hero image]]&amp;lt;div class=&amp;quot;cn-portal-title&amp;quot;&amp;gt;Equipment and Uniforms&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;cn-portal-desc&amp;quot;&amp;gt;Weapons, vehicles, uniforms, and field gear across CheltNam.&amp;lt;/div&amp;gt;[[Equipment|See Equipment and Uniforms →]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;cn-footer&amp;quot;&amp;gt;[[Editing Guidelines]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=332</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=332"/>
		<updated>2025-09-22T06:05:45Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Calling for Supply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required. Aerial resupply is called by selecting a position on the map with &#039;&#039;&#039;SHIFT CLICK&#039;&#039;&#039;, then choosing from the &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; context menu.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=331</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=331"/>
		<updated>2025-09-22T06:05:31Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Calling for Supply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required. Aerial esupply is called by selecting a position on the map with &#039;&#039;&#039;SHIFT CLICK&#039;&#039;&#039;, then choosing from the &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; context menu.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=File:Ammomag.jpg&amp;diff=323</id>
		<title>File:Ammomag.jpg</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=File:Ammomag.jpg&amp;diff=323"/>
		<updated>2025-09-15T18:58:14Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=322</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=322"/>
		<updated>2025-09-15T18:57:53Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Equipment|Equipment inside whichever of 1, 2, or 3 is selected]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Additional equipment|Additional Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
===Equipment===&lt;br /&gt;
There are three load carrying areas of your inventory (&#039;&#039;&#039;I&#039;&#039;&#039;) displayed top left;&lt;br /&gt;
*Uniform&lt;br /&gt;
*Vest&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
Items can be moved between these if required.&lt;br /&gt;
The white bar under each shows how much of its capacity is full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left Click and Hold&#039;&#039;&#039; on the item, and anywhere there is space to put it will go white. Anywhere there isn’t, will go red.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drag&#039;&#039;&#039; it over to where you want to put it in the slot and &#039;&#039;&#039;Let Go&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Ammomag.jpg]]&lt;br /&gt;
|In the example left, an ammo mag has been selected in the vest location.&lt;br /&gt;
&lt;br /&gt;
There is no room for it in the Uniform, but there is in the backpack&lt;br /&gt;
&lt;br /&gt;
The orange bar under the vest shows how much space there will be once the item is moved, and the orange bar under the backpack shows how much will be added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Additional Equipment===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=321</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=321"/>
		<updated>2025-09-15T18:44:45Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
==Equipment Slots==&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Equipment|Equipment inside whichever of 1, 2, or 3 is selected]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Additional equipment|Additional Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
===Equipment===&lt;br /&gt;
There are three load carrying areas of your inventory (&#039;&#039;&#039;I&#039;&#039;&#039;) displayed top left;&lt;br /&gt;
*Uniform&lt;br /&gt;
*Vest&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
Items can be moved between these if required.&lt;br /&gt;
The white bar under each shows how much of its capacity is full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left Click and Hold&#039;&#039;&#039; on the item, and anywhere there is space to put it will go white. Anywhere there isn’t, will go red.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drag&#039;&#039;&#039; it over to where you want to put it in the slot and &#039;&#039;&#039;Let Go&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Ammomag.png]]&lt;br /&gt;
|In the example left, an ammo mag has been selected in the vest location.&lt;br /&gt;
&lt;br /&gt;
There is no room for it in the Uniform, but there is in the backpack&lt;br /&gt;
&lt;br /&gt;
The orange bar under the vest shows how much space there will be once the item is moved, and the orange bar under the backpack shows how much will be added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Additional Equipment===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=319</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=319"/>
		<updated>2025-09-15T18:42:24Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Equipment|Equipment inside whichever of 1, 2, or 3 is selected]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Additional equipment|Additional Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
====Equipment====&lt;br /&gt;
There are three load carrying areas of your inventory (&#039;&#039;&#039;I&#039;&#039;&#039;) displayed top left;&lt;br /&gt;
*Uniform&lt;br /&gt;
*Vest&lt;br /&gt;
*Backpack&lt;br /&gt;
&lt;br /&gt;
Items can be moved between these if required.&lt;br /&gt;
The white bar under each shows how much of its capacity is full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left Click and Hold&#039;&#039;&#039; on the item, and anywhere there is space to put it will go white. Anywhere there isn’t, will go red.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drag&#039;&#039;&#039; it over to where you want to put it in the slot and &#039;&#039;&#039;Let Go&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Ammomag.png]]&lt;br /&gt;
|In the example left, an ammo mag has been selected in the vest location.&lt;br /&gt;
&lt;br /&gt;
There is no room for it in the Uniform, but there is in the backpack&lt;br /&gt;
&lt;br /&gt;
The orange bar under the vest shows how much space there will be once the item is moved, and the orange bar under the backpack shows how much will be added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
&lt;br /&gt;
====Additional Equipment====&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=318</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=318"/>
		<updated>2025-09-15T18:39:32Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Selecting an Inventory===&lt;br /&gt;
Select your inventory by hitting &#039;&#039;&#039;I&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select your inventory and that of a crate or another person by using the &#039;&#039;&#039;mouse scroll wheel&#039;&#039;&#039; and &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;mouse wheel click&#039;&#039;&#039; when it shows &#039;&#039;Inventory&#039;&#039;.&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Equipment Inside Gear|Equipment inside whichever of 1, 2, or 3 is selected]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Additional equipment|Additional Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
====Equipment Inside Gear====&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
&lt;br /&gt;
====Additional Equipment====&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=317</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=317"/>
		<updated>2025-09-15T18:39:00Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Inventory Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
Select your inventory by hitting &#039;&#039;&#039;I&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select your inventory and that of a crate or another person by using the &#039;&#039;&#039;mouse scroll wheel&#039;&#039;&#039; and &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;mouse wheel click&#039;&#039;&#039; when it shows &#039;&#039;Inventory&#039;&#039;.&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Equipment Inside Gear|Equipment inside whichever of 1, 2, or 3 is selected]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Additional equipment|Additional Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
====Equipment Inside Gear====&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
&lt;br /&gt;
====Additional Equipment====&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=316</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=316"/>
		<updated>2025-09-15T18:37:06Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* =Equipment Inside Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Equipment Inside Gear|Equipment inside whichever of 1, 2, or 3 is selected]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Additional equipment|Additional Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
====Equipment Inside Gear====&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
&lt;br /&gt;
====Additional Equipment====&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=315</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=315"/>
		<updated>2025-09-15T18:36:57Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Equipment Inside Gear|Equipment inside whichever of 1, 2, or 3 is selected]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[#Additional equipment|Additional Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
====Equipment Inside Gear===&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
&lt;br /&gt;
====Additional Equipment====&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=314</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=314"/>
		<updated>2025-09-15T18:32:28Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=313</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=313"/>
		<updated>2025-09-15T18:31:58Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;colspan:4;&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=312</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=312"/>
		<updated>2025-09-15T18:31:42Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot; [[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=311</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=311"/>
		<updated>2025-09-15T18:31:31Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot; | [[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=310</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=310"/>
		<updated>2025-09-15T18:31:21Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot; |[[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=309</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=309"/>
		<updated>2025-09-15T18:30:50Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot;&lt;br /&gt;
| [[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=308</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=308"/>
		<updated>2025-09-15T18:26:52Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot;&lt;br /&gt;
| [[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=307</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=307"/>
		<updated>2025-09-15T18:26:09Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot;&lt;br /&gt;
| [[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=306</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=306"/>
		<updated>2025-09-15T18:25:16Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot;&lt;br /&gt;
| [[File:inventoryparts.png|800px]]&lt;br /&gt;
|- style=&amp;quot;padding:5px; vertical-align: top;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=File:Inventoryparts.png&amp;diff=305</id>
		<title>File:Inventoryparts.png</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=File:Inventoryparts.png&amp;diff=305"/>
		<updated>2025-09-15T18:24:37Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=304</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=304"/>
		<updated>2025-09-15T18:24:07Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Inventory Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot;&lt;br /&gt;
| [[File:inventoryparts.png|800px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=303</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=303"/>
		<updated>2025-09-15T18:23:39Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Equipment Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with ally&#039;s backpack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;colspan:4;&amp;quot;&lt;br /&gt;
| [[File:inventoryparts.png|800px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Orange&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Weapons&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Green&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Additional equipment&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=302</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=302"/>
		<updated>2025-09-15T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with ally&#039;s backpack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
====Red====&lt;br /&gt;
#Uniform - load carrying&lt;br /&gt;
#Vest - armour and load carrying&lt;br /&gt;
#Backpack - load carrying&lt;br /&gt;
#Helmet - armour and hearing protection&lt;br /&gt;
#Cosmetic - largely how we tell each other apart&lt;br /&gt;
#NVGs - not appearing in this campaign&lt;br /&gt;
#Binoculars - also range finders in modern campaign&lt;br /&gt;
====Orange====&lt;br /&gt;
Equipment inside whichever of 1, 2, or 3 is selected&lt;br /&gt;
====Blue====&lt;br /&gt;
Weapons&lt;br /&gt;
====Green====&lt;br /&gt;
Additional equipment&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=File:Inventory.png&amp;diff=301</id>
		<title>File:Inventory.png</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=File:Inventory.png&amp;diff=301"/>
		<updated>2025-09-15T18:14:45Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=300</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=300"/>
		<updated>2025-09-15T18:09:54Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Inventory Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with ally&#039;s backpack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Your Inventory===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=299</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Inventory&amp;diff=299"/>
		<updated>2025-09-15T18:09:32Z</updated>

		<summary type="html">&lt;p&gt;Caggles: Created page with &amp;quot;Category:Reference Guide ==Inventory Management== File:inventory.png {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot; |+ Inventory Keybinds |- | &amp;#039;&amp;#039;&amp;#039;Mouse Wheel Scroll&amp;#039;&amp;#039;&amp;#039; | Use context menu |- | &amp;#039;&amp;#039;&amp;#039;Mouse Wheel Click / Space&amp;#039;&amp;#039;&amp;#039; | Select from context menu |- | &amp;#039;&amp;#039;&amp;#039;Windows Key&amp;#039;&amp;#039;&amp;#039; | Interact, eg. with ally&amp;#039;s backpack |- | &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039; | Inventory |} ===Resupplying===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Inventory Management==&lt;br /&gt;
[[File:inventory.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with ally&#039;s backpack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=298</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=298"/>
		<updated>2025-09-15T18:06:06Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Temporary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.jpg|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=File:Temploadout.jpg&amp;diff=297</id>
		<title>File:Temploadout.jpg</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=File:Temploadout.jpg&amp;diff=297"/>
		<updated>2025-09-15T18:05:56Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=296</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=296"/>
		<updated>2025-09-15T18:04:50Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Temporary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.png|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=295</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=295"/>
		<updated>2025-09-15T18:04:13Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.png|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=294</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=294"/>
		<updated>2025-09-15T18:03:43Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&lt;br /&gt;
&lt;br /&gt;
If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.png|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=293</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=293"/>
		<updated>2025-09-15T18:03:25Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Crate Resupply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&lt;br /&gt;
&lt;br /&gt;
 If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.png|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=292</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=292"/>
		<updated>2025-09-15T18:03:03Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Crate Resupply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;. If you have additional equipment for a mission (eg, launchers), remember to drop the additional equipment, then reset loadout, then pick it back up so you don&#039;t lose it.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.png|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=291</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=291"/>
		<updated>2025-09-15T18:01:45Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Temporary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;br /&gt;
Sometimes we need to edit our loadouts for a specific mission. We do this with temporary loadouts.&lt;br /&gt;
&lt;br /&gt;
Go to the S4 / supply crate, but instead of hitting space bar, use your mouse Scroll Wheel and look at the top left corner of your screen.&lt;br /&gt;
&lt;br /&gt;
If you select the blue option &#039;&#039;Save/Update Temp Loadout&#039;&#039; this will save your current loadout. Remember when you go to resupply from a crate or S4 after this, you will want to select the &#039;&#039;Equip Temp Loadout&#039;&#039; option.&lt;br /&gt;
&lt;br /&gt;
[[File:temploadout.png|800px]]&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=290</id>
		<title>Boot Camp</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=290"/>
		<updated>2025-09-15T17:53:07Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Resupply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:bootcamp.png]] &lt;br /&gt;
| Boot Camp is our way to make sure that, regardless what experience you already have with playing Arma3 or other first person shooters, you have the tools you need to feel useful in a mission and don&#039;t get too frustrated with what can be a steep learning curve.&lt;br /&gt;
&lt;br /&gt;
You should speak to your recruiter and aim to go through Boot Camp as soon as possible, and this must be completed before you join us for your first real Friday or Sunday mission.&lt;br /&gt;
&lt;br /&gt;
We will go through the basic controls with you, initial concepts such as stamina and how to interact with your environment, basic weapons training, initial medical training, and ground rules for our campaign.&lt;br /&gt;
|}&lt;br /&gt;
==Before you begin==&lt;br /&gt;
If you have not yet set up Arma3, please follow the guide at [[Setting Up]] to install and configure the game, DLC, mods and teamspeak. Speak to your recruiter if you are having any technical difficulties.&lt;br /&gt;
&lt;br /&gt;
==Basic Movement, Stances and Stamina==&lt;br /&gt;
{{main|Movement, Stances and Stamina}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Movement Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
| Move backwards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
| Move left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
| Move right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHIFT&#039;&#039;&#039;&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; / &#039;&#039;&#039;QQ&#039;&#039;&#039;&lt;br /&gt;
| Lean left / Toggle lean left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; / &#039;&#039;&#039;EE&#039;&#039;&#039;&lt;br /&gt;
| Lean right / Toggle lean right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q E Q E Q E&#039;&#039;&#039;&lt;br /&gt;
| &amp;quot;The friendly wiggle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
| Toggle crouch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
| Toggle prone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SPACE / Mouse Wheel Click&#039;&#039;&#039;&lt;br /&gt;
| Context based action&lt;br /&gt;
|}&lt;br /&gt;
===Basic Movement===&lt;br /&gt;
On foot, use the WASD keys to move around. You can also lean left and right with &#039;&#039;&#039;Q&#039;&#039;&#039; and &#039;&#039;&#039;E&#039;&#039;&#039; if equipped with a weapon. Double tapping &#039;&#039;&#039;Q&#039;&#039;&#039; or &#039;&#039;&#039;E&#039;&#039;&#039; will toggle a permanent lean in that direction. Rapidly leaning left, then right, then left again is the &#039;friendly wiggle&#039; and we use it for a quick visual identifier for friendly troops.&lt;br /&gt;
&lt;br /&gt;
You can choose to sprint by &#039;&#039;&#039;holding SHIFT&#039;&#039;&#039; as you move forwards. You cannot sprint sideways or backwards.&lt;br /&gt;
&lt;br /&gt;
Your movement speed will be affected by the terrain, your stance, weapon position and remaining stamina.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;SPACE&#039;&#039;&#039; will carry out context-based actions, eg. opening doors or climbing on to a ladder.&lt;br /&gt;
&lt;br /&gt;
===Stances===&lt;br /&gt;
The basic stances are standing, crouching and prone. Crouching and prone are toggled with &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Z&#039;&#039;&#039; respectively. For advanced stances, please see the separate page on [[Movement, Stances and Stamina#Stances|movement, stances and stamina]].&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
Movement, particularly movement on difficult terrain, while crouched, leaning, with your weapon at the ready, while injured or while sprinting, or digging trenches uses up stamina. Walking on flat terrain is broadly stamina-neutral, but stamina will slowly be used up as you move regardless.&lt;br /&gt;
&lt;br /&gt;
When low on stamina, your weapon sway will be more pronounced, and you may be forced to move at a slow walk or crawl.&lt;br /&gt;
&lt;br /&gt;
To regain stamina, pause and, if possible, assume a lower stance (crouched or prone for more stamina gain). If moving a long distance and you need to break to regain stamina, tell your buddy or squad leader so you don&#039;t get left behind.&lt;br /&gt;
&lt;br /&gt;
==Resupply and Inventory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / SPACE&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Resupply===&lt;br /&gt;
{{main|Resupply and Loadouts}}&lt;br /&gt;
When you first log in, you will be in &#039;garrison loadout&#039; without a weapon and with only minimal equipment.&lt;br /&gt;
&lt;br /&gt;
When instructed to do so, find the S4 hut and the S4 NPC inside. When you look at him, you should see &#039;&#039;Reset Loadout&#039; in red text. Using the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039; will show you different options, and &#039;&#039;&#039;mouse wheel click&#039;&#039;&#039; will select that option.&lt;br /&gt;
&lt;br /&gt;
For now, just choose &#039;&#039;Reset Loadout&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This will reset your character to their &#039;combat&#039; default loadout, which varies depending on character. These have been balanced and designed specifically for the campaign, so when you resupply please &#039;&#039;do not swap weapons or stash items elsewhere to add to your default loadout after supply&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can use an S4 as many times as you like, but a resupply crate is a one-use item only, so consider if/when you want to use it.&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
{{main|Inventory}}&lt;br /&gt;
Pressing &#039;&#039;&#039;I&#039;&#039;&#039; will bring up your inventory. This will show the ground on the left, then a section for your uniform, vest and backpack (click on each item at the top to switch between them), and your weapons and accessories on the right.&lt;br /&gt;
&lt;br /&gt;
You can drag items from one place to another as long as the target area has space for that item. If it does not have space, it will show in red.&lt;br /&gt;
&lt;br /&gt;
The orange bar beneath each section shows how full it is, and your overall weight will show at top and bottom. 25-35kg is about right.&lt;br /&gt;
&lt;br /&gt;
====Accessing Other Containers====&lt;br /&gt;
Using ACE interact or the scroll wheel on other containers, including the backpacks of other characters, will allow you to access those instead of the ground so you can easily move equipment around. Note that you can only access &#039;&#039;backpacks&#039;&#039; of other characters so if you want to share equipment ensure there is space in their backpack to take it, or that the item you are taking is there for you to grab.&lt;br /&gt;
&lt;br /&gt;
====Looting====&lt;br /&gt;
Unless expressly specified by Sunray, we do not loot from dead enemies or vehicles, including taking their weapons.&lt;br /&gt;
&lt;br /&gt;
==Interacting with Your Environment==&lt;br /&gt;
{{main|ACE Interact}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Interaction Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Self-interact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Interact with environment / ACE interact&lt;br /&gt;
|}&lt;br /&gt;
===Self-Interact===&lt;br /&gt;
To carry out actions on yourself, holding &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; will bring up a circular context menu. Move to the option you require, then release &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; to carry out that action. There are hundreds of actions available which depend on your equipment, some of which may be in sub-menus. Sub-menus will open when you hover over them.&lt;br /&gt;
&lt;br /&gt;
Once the briefing is complete, you should self-interact and select &#039;equipment&#039; then &#039;earplugs&#039; to put your earplugs in. Earplugs mitigate the tinnitus associated with loud noises such as gunfire or explosions.&lt;br /&gt;
&lt;br /&gt;
===Interact with environment / ACE Interact===&lt;br /&gt;
To carry out actions on your environment, you can hold &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; until you see a white dot on the screen over the other character/item. Continue holding &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; as you move to the option you want to use then release to carry out that action.&lt;br /&gt;
&lt;br /&gt;
==Weapon Use==&lt;br /&gt;
===Shooting===&lt;br /&gt;
====Switching Weapon====&lt;br /&gt;
====Aiming====&lt;br /&gt;
====Reloading====&lt;br /&gt;
====Bracing====&lt;br /&gt;
====Jams and Overheating====&lt;br /&gt;
===Grenades===&lt;br /&gt;
===Shoulder-launched Weapons===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=289</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=289"/>
		<updated>2025-09-15T17:46:52Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Calling for Supply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it. You can call for a full resupply, or just for medical or ammunition as required.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=288</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=288"/>
		<updated>2025-09-15T17:45:51Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Resupplying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupply==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=287</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=287"/>
		<updated>2025-09-15T17:45:10Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Resupplying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupplying==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of platoon levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=286</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=286"/>
		<updated>2025-09-15T17:44:53Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Resupplying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupplying==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Staying aware of squad levels of supply is one of the vital roles of the platoon leader, and squad leaders should feed back any reports about low ammunition or medical supplies as often as required.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=285</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=285"/>
		<updated>2025-09-15T17:43:09Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Calling for Supply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupplying==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If resupply is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=284</id>
		<title>Boot Camp</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=284"/>
		<updated>2025-09-15T17:41:39Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Looting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:bootcamp.png]] &lt;br /&gt;
| Boot Camp is our way to make sure that, regardless what experience you already have with playing Arma3 or other first person shooters, you have the tools you need to feel useful in a mission and don&#039;t get too frustrated with what can be a steep learning curve.&lt;br /&gt;
&lt;br /&gt;
You should speak to your recruiter and aim to go through Boot Camp as soon as possible, and this must be completed before you join us for your first real Friday or Sunday mission.&lt;br /&gt;
&lt;br /&gt;
We will go through the basic controls with you, initial concepts such as stamina and how to interact with your environment, basic weapons training, initial medical training, and ground rules for our campaign.&lt;br /&gt;
|}&lt;br /&gt;
==Before you begin==&lt;br /&gt;
If you have not yet set up Arma3, please follow the guide at [[Setting Up]] to install and configure the game, DLC, mods and teamspeak. Speak to your recruiter if you are having any technical difficulties.&lt;br /&gt;
&lt;br /&gt;
==Basic Movement, Stances and Stamina==&lt;br /&gt;
{{main|Movement, Stances and Stamina}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Movement Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
| Move backwards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
| Move left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
| Move right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHIFT&#039;&#039;&#039;&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; / &#039;&#039;&#039;QQ&#039;&#039;&#039;&lt;br /&gt;
| Lean left / Toggle lean left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; / &#039;&#039;&#039;EE&#039;&#039;&#039;&lt;br /&gt;
| Lean right / Toggle lean right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q E Q E Q E&#039;&#039;&#039;&lt;br /&gt;
| &amp;quot;The friendly wiggle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
| Toggle crouch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
| Toggle prone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SPACE / Mouse Wheel Click&#039;&#039;&#039;&lt;br /&gt;
| Context based action&lt;br /&gt;
|}&lt;br /&gt;
===Basic Movement===&lt;br /&gt;
On foot, use the WASD keys to move around. You can also lean left and right with &#039;&#039;&#039;Q&#039;&#039;&#039; and &#039;&#039;&#039;E&#039;&#039;&#039; if equipped with a weapon. Double tapping &#039;&#039;&#039;Q&#039;&#039;&#039; or &#039;&#039;&#039;E&#039;&#039;&#039; will toggle a permanent lean in that direction. Rapidly leaning left, then right, then left again is the &#039;friendly wiggle&#039; and we use it for a quick visual identifier for friendly troops.&lt;br /&gt;
&lt;br /&gt;
You can choose to sprint by &#039;&#039;&#039;holding SHIFT&#039;&#039;&#039; as you move forwards. You cannot sprint sideways or backwards.&lt;br /&gt;
&lt;br /&gt;
Your movement speed will be affected by the terrain, your stance, weapon position and remaining stamina.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;SPACE&#039;&#039;&#039; will carry out context-based actions, eg. opening doors or climbing on to a ladder.&lt;br /&gt;
&lt;br /&gt;
===Stances===&lt;br /&gt;
The basic stances are standing, crouching and prone. Crouching and prone are toggled with &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Z&#039;&#039;&#039; respectively. For advanced stances, please see the separate page on [[Movement, Stances and Stamina#Stances|movement, stances and stamina]].&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
Movement, particularly movement on difficult terrain, while crouched, leaning, with your weapon at the ready, while injured or while sprinting, or digging trenches uses up stamina. Walking on flat terrain is broadly stamina-neutral, but stamina will slowly be used up as you move regardless.&lt;br /&gt;
&lt;br /&gt;
When low on stamina, your weapon sway will be more pronounced, and you may be forced to move at a slow walk or crawl.&lt;br /&gt;
&lt;br /&gt;
To regain stamina, pause and, if possible, assume a lower stance (crouched or prone for more stamina gain). If moving a long distance and you need to break to regain stamina, tell your buddy or squad leader so you don&#039;t get left behind.&lt;br /&gt;
&lt;br /&gt;
==Resupply and Inventory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / SPACE&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Resupply===&lt;br /&gt;
{{main|Resupply and Loadouts}}&lt;br /&gt;
When you first log in, you will be in &#039;garrison loadout&#039; without a weapon and with only minimal equipment.&lt;br /&gt;
&lt;br /&gt;
When instructed to do so, find the S4 hut and the S4 NPC inside. When you look at him, you should see &#039;Reset Loadout&#039; in red text. Using the mouse wheel will show you different options, and mouse wheel click will select that option.&lt;br /&gt;
&lt;br /&gt;
For now, just choose &#039;Reset Loadout&#039;.&lt;br /&gt;
&lt;br /&gt;
This will reset your character to their &#039;combat&#039; default loadout, which varies depending on character. These have been balanced and designed specifically for the campaign, so when you resupply please &#039;&#039;do not swap weapons or stash items elsewhere to add to your default loadout after supply&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can use an S4 as many times as you like, but a resupply crate is a one-use item only, so consider if/when you want to use it.&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
{{main|Inventory}}&lt;br /&gt;
Pressing &#039;&#039;&#039;I&#039;&#039;&#039; will bring up your inventory. This will show the ground on the left, then a section for your uniform, vest and backpack (click on each item at the top to switch between them), and your weapons and accessories on the right.&lt;br /&gt;
&lt;br /&gt;
You can drag items from one place to another as long as the target area has space for that item. If it does not have space, it will show in red.&lt;br /&gt;
&lt;br /&gt;
The orange bar beneath each section shows how full it is, and your overall weight will show at top and bottom. 25-35kg is about right.&lt;br /&gt;
&lt;br /&gt;
====Accessing Other Containers====&lt;br /&gt;
Using ACE interact or the scroll wheel on other containers, including the backpacks of other characters, will allow you to access those instead of the ground so you can easily move equipment around. Note that you can only access &#039;&#039;backpacks&#039;&#039; of other characters so if you want to share equipment ensure there is space in their backpack to take it, or that the item you are taking is there for you to grab.&lt;br /&gt;
&lt;br /&gt;
====Looting====&lt;br /&gt;
Unless expressly specified by Sunray, we do not loot from dead enemies or vehicles, including taking their weapons.&lt;br /&gt;
&lt;br /&gt;
==Interacting with Your Environment==&lt;br /&gt;
{{main|ACE Interact}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Interaction Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Self-interact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Interact with environment / ACE interact&lt;br /&gt;
|}&lt;br /&gt;
===Self-Interact===&lt;br /&gt;
To carry out actions on yourself, holding &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; will bring up a circular context menu. Move to the option you require, then release &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; to carry out that action. There are hundreds of actions available which depend on your equipment, some of which may be in sub-menus. Sub-menus will open when you hover over them.&lt;br /&gt;
&lt;br /&gt;
Once the briefing is complete, you should self-interact and select &#039;equipment&#039; then &#039;earplugs&#039; to put your earplugs in. Earplugs mitigate the tinnitus associated with loud noises such as gunfire or explosions.&lt;br /&gt;
&lt;br /&gt;
===Interact with environment / ACE Interact===&lt;br /&gt;
To carry out actions on your environment, you can hold &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; until you see a white dot on the screen over the other character/item. Continue holding &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; as you move to the option you want to use then release to carry out that action.&lt;br /&gt;
&lt;br /&gt;
==Weapon Use==&lt;br /&gt;
===Shooting===&lt;br /&gt;
====Switching Weapon====&lt;br /&gt;
====Aiming====&lt;br /&gt;
====Reloading====&lt;br /&gt;
====Bracing====&lt;br /&gt;
====Jams and Overheating====&lt;br /&gt;
===Grenades===&lt;br /&gt;
===Shoulder-launched Weapons===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=283</id>
		<title>Boot Camp</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=283"/>
		<updated>2025-09-15T17:40:49Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Resupply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:bootcamp.png]] &lt;br /&gt;
| Boot Camp is our way to make sure that, regardless what experience you already have with playing Arma3 or other first person shooters, you have the tools you need to feel useful in a mission and don&#039;t get too frustrated with what can be a steep learning curve.&lt;br /&gt;
&lt;br /&gt;
You should speak to your recruiter and aim to go through Boot Camp as soon as possible, and this must be completed before you join us for your first real Friday or Sunday mission.&lt;br /&gt;
&lt;br /&gt;
We will go through the basic controls with you, initial concepts such as stamina and how to interact with your environment, basic weapons training, initial medical training, and ground rules for our campaign.&lt;br /&gt;
|}&lt;br /&gt;
==Before you begin==&lt;br /&gt;
If you have not yet set up Arma3, please follow the guide at [[Setting Up]] to install and configure the game, DLC, mods and teamspeak. Speak to your recruiter if you are having any technical difficulties.&lt;br /&gt;
&lt;br /&gt;
==Basic Movement, Stances and Stamina==&lt;br /&gt;
{{main|Movement, Stances and Stamina}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Movement Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
| Move backwards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
| Move left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
| Move right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHIFT&#039;&#039;&#039;&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; / &#039;&#039;&#039;QQ&#039;&#039;&#039;&lt;br /&gt;
| Lean left / Toggle lean left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; / &#039;&#039;&#039;EE&#039;&#039;&#039;&lt;br /&gt;
| Lean right / Toggle lean right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q E Q E Q E&#039;&#039;&#039;&lt;br /&gt;
| &amp;quot;The friendly wiggle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
| Toggle crouch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
| Toggle prone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SPACE / Mouse Wheel Click&#039;&#039;&#039;&lt;br /&gt;
| Context based action&lt;br /&gt;
|}&lt;br /&gt;
===Basic Movement===&lt;br /&gt;
On foot, use the WASD keys to move around. You can also lean left and right with &#039;&#039;&#039;Q&#039;&#039;&#039; and &#039;&#039;&#039;E&#039;&#039;&#039; if equipped with a weapon. Double tapping &#039;&#039;&#039;Q&#039;&#039;&#039; or &#039;&#039;&#039;E&#039;&#039;&#039; will toggle a permanent lean in that direction. Rapidly leaning left, then right, then left again is the &#039;friendly wiggle&#039; and we use it for a quick visual identifier for friendly troops.&lt;br /&gt;
&lt;br /&gt;
You can choose to sprint by &#039;&#039;&#039;holding SHIFT&#039;&#039;&#039; as you move forwards. You cannot sprint sideways or backwards.&lt;br /&gt;
&lt;br /&gt;
Your movement speed will be affected by the terrain, your stance, weapon position and remaining stamina.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;SPACE&#039;&#039;&#039; will carry out context-based actions, eg. opening doors or climbing on to a ladder.&lt;br /&gt;
&lt;br /&gt;
===Stances===&lt;br /&gt;
The basic stances are standing, crouching and prone. Crouching and prone are toggled with &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Z&#039;&#039;&#039; respectively. For advanced stances, please see the separate page on [[Movement, Stances and Stamina#Stances|movement, stances and stamina]].&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
Movement, particularly movement on difficult terrain, while crouched, leaning, with your weapon at the ready, while injured or while sprinting, or digging trenches uses up stamina. Walking on flat terrain is broadly stamina-neutral, but stamina will slowly be used up as you move regardless.&lt;br /&gt;
&lt;br /&gt;
When low on stamina, your weapon sway will be more pronounced, and you may be forced to move at a slow walk or crawl.&lt;br /&gt;
&lt;br /&gt;
To regain stamina, pause and, if possible, assume a lower stance (crouched or prone for more stamina gain). If moving a long distance and you need to break to regain stamina, tell your buddy or squad leader so you don&#039;t get left behind.&lt;br /&gt;
&lt;br /&gt;
==Resupply and Inventory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / SPACE&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Resupply===&lt;br /&gt;
{{main|Resupply and Loadouts}}&lt;br /&gt;
When you first log in, you will be in &#039;garrison loadout&#039; without a weapon and with only minimal equipment.&lt;br /&gt;
&lt;br /&gt;
When instructed to do so, find the S4 hut and the S4 NPC inside. When you look at him, you should see &#039;Reset Loadout&#039; in red text. Using the mouse wheel will show you different options, and mouse wheel click will select that option.&lt;br /&gt;
&lt;br /&gt;
For now, just choose &#039;Reset Loadout&#039;.&lt;br /&gt;
&lt;br /&gt;
This will reset your character to their &#039;combat&#039; default loadout, which varies depending on character. These have been balanced and designed specifically for the campaign, so when you resupply please &#039;&#039;do not swap weapons or stash items elsewhere to add to your default loadout after supply&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can use an S4 as many times as you like, but a resupply crate is a one-use item only, so consider if/when you want to use it.&lt;br /&gt;
&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
{{main|Inventory}}&lt;br /&gt;
Pressing &#039;&#039;&#039;I&#039;&#039;&#039; will bring up your inventory. This will show the ground on the left, then a section for your uniform, vest and backpack (click on each item at the top to switch between them), and your weapons and accessories on the right.&lt;br /&gt;
&lt;br /&gt;
You can drag items from one place to another as long as the target area has space for that item. If it does not have space, it will show in red.&lt;br /&gt;
&lt;br /&gt;
The orange bar beneath each section shows how full it is, and your overall weight will show at top and bottom. 25-35kg is about right.&lt;br /&gt;
&lt;br /&gt;
====Accessing Other Containers====&lt;br /&gt;
Using ACE interact or the scroll wheel on other containers, including the backpacks of other characters, will allow you to access those instead of the ground so you can easily move equipment around. Note that you can only access &#039;&#039;backpacks&#039;&#039; of other characters so if you want to share equipment ensure there is space in their backpack to take it, or that the item you are taking is there for you to grab.&lt;br /&gt;
&lt;br /&gt;
====Looting====&lt;br /&gt;
Unless expressly specified by Sunray, we do not loot from dead enemies or vehicles.&lt;br /&gt;
&lt;br /&gt;
==Interacting with Your Environment==&lt;br /&gt;
{{main|ACE Interact}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Interaction Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Self-interact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Interact with environment / ACE interact&lt;br /&gt;
|}&lt;br /&gt;
===Self-Interact===&lt;br /&gt;
To carry out actions on yourself, holding &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; will bring up a circular context menu. Move to the option you require, then release &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; to carry out that action. There are hundreds of actions available which depend on your equipment, some of which may be in sub-menus. Sub-menus will open when you hover over them.&lt;br /&gt;
&lt;br /&gt;
Once the briefing is complete, you should self-interact and select &#039;equipment&#039; then &#039;earplugs&#039; to put your earplugs in. Earplugs mitigate the tinnitus associated with loud noises such as gunfire or explosions.&lt;br /&gt;
&lt;br /&gt;
===Interact with environment / ACE Interact===&lt;br /&gt;
To carry out actions on your environment, you can hold &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; until you see a white dot on the screen over the other character/item. Continue holding &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; as you move to the option you want to use then release to carry out that action.&lt;br /&gt;
&lt;br /&gt;
==Weapon Use==&lt;br /&gt;
===Shooting===&lt;br /&gt;
====Switching Weapon====&lt;br /&gt;
====Aiming====&lt;br /&gt;
====Reloading====&lt;br /&gt;
====Bracing====&lt;br /&gt;
====Jams and Overheating====&lt;br /&gt;
===Grenades===&lt;br /&gt;
===Shoulder-launched Weapons===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=282</id>
		<title>Boot Camp</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Boot_Camp&amp;diff=282"/>
		<updated>2025-09-15T17:40:13Z</updated>

		<summary type="html">&lt;p&gt;Caggles: /* Resupply and Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[File:bootcamp.png]] &lt;br /&gt;
| Boot Camp is our way to make sure that, regardless what experience you already have with playing Arma3 or other first person shooters, you have the tools you need to feel useful in a mission and don&#039;t get too frustrated with what can be a steep learning curve.&lt;br /&gt;
&lt;br /&gt;
You should speak to your recruiter and aim to go through Boot Camp as soon as possible, and this must be completed before you join us for your first real Friday or Sunday mission.&lt;br /&gt;
&lt;br /&gt;
We will go through the basic controls with you, initial concepts such as stamina and how to interact with your environment, basic weapons training, initial medical training, and ground rules for our campaign.&lt;br /&gt;
|}&lt;br /&gt;
==Before you begin==&lt;br /&gt;
If you have not yet set up Arma3, please follow the guide at [[Setting Up]] to install and configure the game, DLC, mods and teamspeak. Speak to your recruiter if you are having any technical difficulties.&lt;br /&gt;
&lt;br /&gt;
==Basic Movement, Stances and Stamina==&lt;br /&gt;
{{main|Movement, Stances and Stamina}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Movement Keybinds&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;W&#039;&#039;&#039;&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;S&#039;&#039;&#039;&lt;br /&gt;
| Move backwards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A&#039;&#039;&#039;&lt;br /&gt;
| Move left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
| Move right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SHIFT&#039;&#039;&#039;&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; / &#039;&#039;&#039;QQ&#039;&#039;&#039;&lt;br /&gt;
| Lean left / Toggle lean left&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; / &#039;&#039;&#039;EE&#039;&#039;&#039;&lt;br /&gt;
| Lean right / Toggle lean right&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q E Q E Q E&#039;&#039;&#039;&lt;br /&gt;
| &amp;quot;The friendly wiggle&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
| Toggle crouch&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039;&lt;br /&gt;
| Toggle prone&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SPACE / Mouse Wheel Click&#039;&#039;&#039;&lt;br /&gt;
| Context based action&lt;br /&gt;
|}&lt;br /&gt;
===Basic Movement===&lt;br /&gt;
On foot, use the WASD keys to move around. You can also lean left and right with &#039;&#039;&#039;Q&#039;&#039;&#039; and &#039;&#039;&#039;E&#039;&#039;&#039; if equipped with a weapon. Double tapping &#039;&#039;&#039;Q&#039;&#039;&#039; or &#039;&#039;&#039;E&#039;&#039;&#039; will toggle a permanent lean in that direction. Rapidly leaning left, then right, then left again is the &#039;friendly wiggle&#039; and we use it for a quick visual identifier for friendly troops.&lt;br /&gt;
&lt;br /&gt;
You can choose to sprint by &#039;&#039;&#039;holding SHIFT&#039;&#039;&#039; as you move forwards. You cannot sprint sideways or backwards.&lt;br /&gt;
&lt;br /&gt;
Your movement speed will be affected by the terrain, your stance, weapon position and remaining stamina.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;SPACE&#039;&#039;&#039; will carry out context-based actions, eg. opening doors or climbing on to a ladder.&lt;br /&gt;
&lt;br /&gt;
===Stances===&lt;br /&gt;
The basic stances are standing, crouching and prone. Crouching and prone are toggled with &#039;&#039;&#039;X&#039;&#039;&#039; and &#039;&#039;&#039;Z&#039;&#039;&#039; respectively. For advanced stances, please see the separate page on [[Movement, Stances and Stamina#Stances|movement, stances and stamina]].&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
Movement, particularly movement on difficult terrain, while crouched, leaning, with your weapon at the ready, while injured or while sprinting, or digging trenches uses up stamina. Walking on flat terrain is broadly stamina-neutral, but stamina will slowly be used up as you move regardless.&lt;br /&gt;
&lt;br /&gt;
When low on stamina, your weapon sway will be more pronounced, and you may be forced to move at a slow walk or crawl.&lt;br /&gt;
&lt;br /&gt;
To regain stamina, pause and, if possible, assume a lower stance (crouched or prone for more stamina gain). If moving a long distance and you need to break to regain stamina, tell your buddy or squad leader so you don&#039;t get left behind.&lt;br /&gt;
&lt;br /&gt;
==Resupply and Inventory==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / SPACE&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|}&lt;br /&gt;
===Resupply===&lt;br /&gt;
{{main|Resupply and Loadouts}}&lt;br /&gt;
When you first log in, you will be in &#039;garrison loadout&#039; without a weapon and with only minimal equipment.&lt;br /&gt;
&lt;br /&gt;
When instructed to do so, find the S4 hut and the S4 NPC inside. When you look at him, you should see &#039;Reset Loadout&#039; in red text. Using the mouse wheel will show you different options, and mouse wheel click will select that option.&lt;br /&gt;
&lt;br /&gt;
For now, just choose &#039;Reset Loadout&#039;.&lt;br /&gt;
&lt;br /&gt;
This will reset your character to their &#039;war&#039; default loadout, which varies depending on character. These have been balanced and designed specifically for the campaign, so when you resupply please &#039;&#039;do not swap weapons or stash items elsewhere to add to your default loadout after supply&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can use an S4 as many times as you like, but a resupply crate is a one-use item only, so consider if/when you want to use it.&lt;br /&gt;
===Inventory Management===&lt;br /&gt;
{{main|Inventory}}&lt;br /&gt;
Pressing &#039;&#039;&#039;I&#039;&#039;&#039; will bring up your inventory. This will show the ground on the left, then a section for your uniform, vest and backpack (click on each item at the top to switch between them), and your weapons and accessories on the right.&lt;br /&gt;
&lt;br /&gt;
You can drag items from one place to another as long as the target area has space for that item. If it does not have space, it will show in red.&lt;br /&gt;
&lt;br /&gt;
The orange bar beneath each section shows how full it is, and your overall weight will show at top and bottom. 25-35kg is about right.&lt;br /&gt;
&lt;br /&gt;
====Accessing Other Containers====&lt;br /&gt;
Using ACE interact or the scroll wheel on other containers, including the backpacks of other characters, will allow you to access those instead of the ground so you can easily move equipment around. Note that you can only access &#039;&#039;backpacks&#039;&#039; of other characters so if you want to share equipment ensure there is space in their backpack to take it, or that the item you are taking is there for you to grab.&lt;br /&gt;
&lt;br /&gt;
====Looting====&lt;br /&gt;
Unless expressly specified by Sunray, we do not loot from dead enemies or vehicles.&lt;br /&gt;
&lt;br /&gt;
==Interacting with Your Environment==&lt;br /&gt;
{{main|ACE Interact}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Interaction Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Self-interact&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;WINDOWS&#039;&#039;&#039;&lt;br /&gt;
| Interact with environment / ACE interact&lt;br /&gt;
|}&lt;br /&gt;
===Self-Interact===&lt;br /&gt;
To carry out actions on yourself, holding &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; will bring up a circular context menu. Move to the option you require, then release &#039;&#039;&#039;CTRL WINDOWS&#039;&#039;&#039; to carry out that action. There are hundreds of actions available which depend on your equipment, some of which may be in sub-menus. Sub-menus will open when you hover over them.&lt;br /&gt;
&lt;br /&gt;
Once the briefing is complete, you should self-interact and select &#039;equipment&#039; then &#039;earplugs&#039; to put your earplugs in. Earplugs mitigate the tinnitus associated with loud noises such as gunfire or explosions.&lt;br /&gt;
&lt;br /&gt;
===Interact with environment / ACE Interact===&lt;br /&gt;
To carry out actions on your environment, you can hold &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; until you see a white dot on the screen over the other character/item. Continue holding &#039;&#039;&#039;WINDOWS&#039;&#039;&#039; as you move to the option you want to use then release to carry out that action.&lt;br /&gt;
&lt;br /&gt;
==Weapon Use==&lt;br /&gt;
===Shooting===&lt;br /&gt;
====Switching Weapon====&lt;br /&gt;
====Aiming====&lt;br /&gt;
====Reloading====&lt;br /&gt;
====Bracing====&lt;br /&gt;
====Jams and Overheating====&lt;br /&gt;
===Grenades===&lt;br /&gt;
===Shoulder-launched Weapons===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
	<entry>
		<id>https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=281</id>
		<title>Resupply and Loadouts</title>
		<link rel="alternate" type="text/html" href="https://tacd.online/public_html/w/index.php?title=Resupply_and_Loadouts&amp;diff=281"/>
		<updated>2025-09-15T17:39:08Z</updated>

		<summary type="html">&lt;p&gt;Caggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Reference Guide]]&lt;br /&gt;
==Resupplying==&lt;br /&gt;
[[File:supply.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin: 10px; min-width: 33%&amp;quot;&lt;br /&gt;
|+ Resupply and Inventory Keybinds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Scroll&#039;&#039;&#039;&lt;br /&gt;
| Use context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mouse Wheel Click / Space&#039;&#039;&#039;&lt;br /&gt;
| Select from context menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Windows Key&#039;&#039;&#039;&lt;br /&gt;
| Interact, eg. with water barrel or crate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SHIFT K&#039;&#039;&#039;&lt;br /&gt;
| Check wind direction&lt;br /&gt;
|}&lt;br /&gt;
===Resupplying===&lt;br /&gt;
As you progress through a mission, you are likely to use up consumables such as ammunition, medical supplies, food and water. It&#039;s never a great feeling to point your weapon at the enemy, only to hear the &#039;click&#039; of an empty chamber and no magazines left to refill it, so it&#039;s recommended to tell your buddy or squad leader when you are running low on supplies.&lt;br /&gt;
&lt;br /&gt;
Supplies can then be called in, by truck, aircraft, or you may be redirected to a friendly base or camp.&lt;br /&gt;
====S4 Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:S4.png|400px]]&lt;br /&gt;
| If resupplying (or changing from garrison loadout to combat loadout) in a friendly base, you should look for the S4 building. It will have a green sign on it and an NPC inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:S4NPC.jpg|400px]]&lt;br /&gt;
| Even if there is no S4 hut, the S4 NPC may be loitering around somewhere in the base instead, and has the same functionality. When you approach him, you should see a red option saying &#039;&#039;Reset Loadout&#039;&#039;. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do this. You will now be in your combat loadout.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Crate Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:crate.jpg|400px]]&lt;br /&gt;
| During a mission, supply crates may be brought in by parachute, truck, or found in the local environment. These work exactly the same as an S4 except they can only be used &#039;&#039;once per character per mission&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is possible to ACE interact with crates using the &#039;&#039;&#039;Windows Key&#039;&#039;&#039; to carry or drag them, or load them into vehicles,While carrying a crate, you can scroll wheel up/down to raise/lower the height of the crate so you can see where you&#039;re going.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&#039;cn-card cn-note&#039;&amp;gt;If you have set up radios etc., you will need to redo this after resupplying. Earplugs will remain in and do not need to be reset.&amp;lt;/div&amp;gt;&lt;br /&gt;
====Food and Drink====&lt;br /&gt;
{{Main|Food and Drink}}&lt;br /&gt;
{|&lt;br /&gt;
| [[File:food.png|400px]]&lt;br /&gt;
| For food, get close to a box and a red &#039;&#039;Draw Food Ration&#039;&#039; message will appear. Hit &#039;&#039;&#039;SPACE&#039;&#039;&#039; to do so. You can do this &#039;&#039;once per food crate, per character, per mission&#039;&#039;. Note that if you do not have space in your inventory for more food, this resupply will be wasted if used.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:drink.png|400px]]&lt;br /&gt;
| For water, get close to the barrel and use ACE Interact (&#039;&#039;&#039;Windows Key&#039;&#039;&#039;). You will have options to drink from source, refill any empty or half-empty canteens, check the remaining water level, or cool your weapon. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Medical Resupply====&lt;br /&gt;
{|&lt;br /&gt;
| [[File:medicalcrate.png|400px]]&lt;br /&gt;
| Independent medical crates may be found in the local environment or dropped for use. These usually contain bandages, blood, morphine, epinephrine, splints and tourniquets. Interact with these crates with the scroll wheel when the option of &#039;&#039;Inventory&#039;&#039; is shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Calling for Supply===&lt;br /&gt;
Resupply can be requested by anyone with a long range radio, but limited resupply may be possible within a single mission, so be careful when to call for it.&lt;br /&gt;
&lt;br /&gt;
You may be redirected to a nearby cache or base, a vehicle such as a helicopter, boat or truck maybe despatched to you (which may need to be defended from enemy attack), or it may be parachuted in to you. If it is dropped by parachute, consider wind direction (you can check this with &#039;&#039;&#039;SHIFT K&#039;&#039;&#039;) and any obstructions such as trees and rivers as the parachutes will drift. You don&#039;t want your precious resupply landing in the middle of the water where you can&#039;t get it!&lt;br /&gt;
&lt;br /&gt;
===Vehicle Logistics===&lt;br /&gt;
{{Main|Vehicle Logistics}}&lt;br /&gt;
It is possible to load resupply crates (and other items) into the cargo space of some vehicles using ACE interact with the &#039;&#039;&#039;Windows Key&#039;&#039;&#039;. You should hold or place the crate near the vehicle and one of the options available should be &#039;&#039;Load into &amp;lt;vehicle type&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Interacting on the vehicle will give the option of &#039;&#039;Cargo&#039;&#039; to show what&#039;s already in the vehicle&#039;s cargo space, and you should be able to select and unload specific cargo from the vehicle as required.&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
===Garrison Loadout===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:garrison.png|400px]]&lt;br /&gt;
| When you first log in you’ll be equipped in your garrison loadout. It doesn’t have much in it. This is the appropriate gear to carry out mundane tasks such as digging latrines, polishing the commando vault bombs, stealing [[brisket]] from the US Army, or trying to find [[SSgt Grym&#039;s Pants]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Loadout===&lt;br /&gt;
Combat loadout varies depending on your character and your role. It will normally contain at least a primary weapon, often a secondary (pistol or melee), and sometimes a shoulder mounted weapon. It will also contain a helmet or hat, webbing, backpack, radio, earplugs, medical supplies and grenades, as well as a canteen, a meal, and spare magazines for your weapon(s).&lt;br /&gt;
&lt;br /&gt;
===Pilot Loadouts===&lt;br /&gt;
{|&lt;br /&gt;
| [[File:pilotlocker.jpg|400px]]&lt;br /&gt;
|Certain lockers at airfields and runways will allow characters who are intending to fly to equip a special pilot loadout. This is a lighter weight loadout designed to fit in a cockpit, often with additional ear protection. Use &#039;&#039;&#039;Mouse Scroll Wheel&#039;&#039;&#039; on the locker, then select the option required. Use &#039;&#039;&#039;SPACE&#039;&#039;&#039; or &#039;&#039;&#039;Mouse Wheel Click&#039;&#039;&#039; to confirm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Temporary Loadouts===&lt;/div&gt;</summary>
		<author><name>Caggles</name></author>
	</entry>
</feed>